Card Number: 008/159
Rarity: Common
Card Type: Grass
HP: 70
Stage: Basic
Attack 1: [1] Swoop Across
This attack does 10 damage to each of your opponent's Pokémon. (Don't apply Weakness ...
Card Number: 3/119
Rarity: Common
Card Type: Grass
HP: 70
Stage: Basic
Attack 1: [2] Air Slash (30)Discard an Energy attached to this Pokémon.
Weakness: Lx2
Resistance: F-20
Retre...
Card Number: 003/182
Rarity: Double Rare
Card Type: Grass
HP: 280
Stage: Stage 1
Card Text: Ability: Buzzing Boost Once during your turn, when this Pokémon moves from your Bench to the ...
Card Number: 206/182
Rarity: Ultra Rare
Card Type: Grass
HP: 280
Stage: Stage 1
Card Text: Ability: Buzzing Boost Once during your turn, when this Pokémon moves from your Bench to the A...
Card Number: 007/189
Rarity: Uncommon
Card Type: Grass
HP: 120
Stage: Stage 1
Attack 1: [G] Razor Wing (30)
Attack 2: [2] Wide Wing (40+)
If you have more cards in your hand than your...
Card Number: 009/159
Rarity: Rare
Card Type: Grass
HP: 130
Stage: Stage 1
Attack 1: [1] Shoot Through (20)
This attack also does 20 damage to 1 of your opponent's Benched Pokémon. (Don'...
Card Number: 7/114
Rarity: Rare
Card Type: Grass
HP: 110
Stage: Stage 1
Card Text: Ability — Sonic Vision
If you have exactly 4 cards in your hand, ignore all Energy in the attack cost ...
Card Number: 198/198
Rarity: Uncommon
Card Type: Trainer - Supporter
Card Text: Shuffle your hand into your deck. Then, draw 5 cards.
You may play only 1 Supporter card during your turn.
Card Number: 198/198
Rarity: Uncommon
Card Type: Trainer - Supporter
Card Text: Shuffle your hand into your deck. Then, draw 5 cards.
You may play only 1 Supporter card during your turn.
Card Number: 198/198
Rarity: Uncommon
Card Type: Trainer - Supporter
Card Text: Shuffle your hand into your deck. Then, draw 5 cards.
You may play only 1 Supporter card during your turn.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.