Card Number: 25/101
Rarity: Rare
Card Type: Darkness
HP: 70
Stage: Stage 1
Card Text: Extra Feather - Each of your Stage 2 Pokemon-ex does 10 more damage to the Defending Pokemon (befor...
Card Number: 072/182
Rarity: Rare
Card Type: Psychic
HP: 100
Stage: Stage 1
Card Text: Ability — Clairvoyant Sense
Once during your turn, you may attach a Basic [P] Energy card from you...
Card Number: 059
Rarity: Rare
Card Type: Psychic
HP: 100
Stage: Stage 1
Card Text: Ability — Clairvoyant Sense
Once during your turn, you may attach a Basic [P] Energy card from your ha...
Card Number: 033/078
Rarity: Uncommon
Card Type: Psychic
HP: 110
Stage: Stage 1
Attack 1: [P] Pinpoint Wave<br.This attack does 90 damage to 1 of your opponent's Pokémon V. This dama...
Card Number: 79/236
Rarity: Rare
Card Type: Psychic
HP: 80
Stage: Stage 1
Attack 1: [P] Creepy Wind
Your opponent's Active Pokémon is now Confused.
Attack 2: [1P] Life Drain
Flip a co...
Card Number: 88/214
Rarity: Uncommon
Card Type: Psychic
HP: 100
Stage: Stage 1
Attack 1: [2] Energy Gaze (30+)
Your opponent reveals their hand. If they have any Energy cards in their h...
Card Number: 072/182
Rarity: Rare
Card Type: Psychic
HP: 100
Stage: Stage 1
Card Text: Ability — Clairvoyant Sense
Once during your turn, you may attach a Basic [P] Energy card from you...
Card Number: 077/192
Rarity: Uncommon
Card Type: Psychic
HP: 120
Stage: Stage 1
Attack 1: [1] Energy Warp
Move an Energy from 1 of your opponent’s Benched Pokemon to their Active Pokemo...
Card Number: 012/025
Rarity: Holo Rare
Card Type: Psychic
HP: 120
Stage: Basic
Attack 1: [2] Breath of Life
Search your deck for up to 3 basic Energy cards of different types and attach...
Card Number: 064/132
Rarity: Rare
Card Type: Psychic
HP: 120
Stage: Basic
Attack 1: [P] Geo Gate Search your deck for up to 3 Basic Psychic Pokemon and put them onto your Bench. Then, s...
Card Number: 042/086
Rarity: Rare
Card Type: Psychic
HP: 130
Stage: Basic
Attack 1: [PPP] Geo Storm (30x) This attack does 30 damage for each Psychic Energy attached to all of your Poké...
Card Number: 076/128
Rarity: Rare
Card Type: Psychic
HP: 120
Stage: Basic
Attack 1: [C] Geonavigation Search your deck for up to 2 Stadium cards, reveal them, and put them into your han...
Card Number: 73/111
Rarity: Holo Rare
Card Type: Fairy
HP: 130
Stage: Basic
Attack 1: [1] Lead
Search your deck for a Supporter card, reveal it, and put it into your hand. Then, shuffle...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.