Card Number: 098/172
Rarity: Rare
Card Type: Metal
HP: 110
Stage: Stage 1
Attack 1: [2] Matron's Anger (30+)
This attack does 10 more damage for each Pokémon in your discard pile.
Att...
Card Number: 51/99
Rarity: Uncommon
Card Type: Metal
HP: 90
Stage: Stage 1
Attack 1: [M] Choose 1 of your opponent's Pokemon. This attack does 10 damage to that Pokemon. If you have Wor...
Card Number: 060/162
Rarity: Double Rare
Card Type: Lightning
HP: 250
Stage: Stage 1
Attack 1: [W] Tricolor PumpDiscard up to 3 Energy cards from your hand. This attack does 60 damage t...
Card Number: 190/162
Rarity: Ultra Rare
Card Type: Lightning
HP: 250
Stage: Stage 1
Attack 1: [W] Triple PumpDiscard up to 3 Energy cards from your hand. This attack does 60 damage to 1...
Card Number: 059/197
Rarity: Uncommon
Card Type: Water
HP: 90
Stage: Stage 1
Attack 1: [W] Entwining Entrapment (50)
During your opponent’s next turn, the Defending Pokémon can’t retrea...
Card Number: 053/182
Rarity: Uncommon
Card Type: Water
HP: 90
Stage: Stage 1
Card Text: Ability — Suddenly Select
When you play this Pokémon from your hand to evolve 1 of your Pokémon d...
Card Number: 006/196
Rarity: Common
Card Type: Grass
HP: 60
Stage: Basic
Attack 1: [G] Sting (10)
Attack 2: [GGG] Creepy-Crawly Congregation
Search your deck for any number of Wurmple...
Card Number: 3/108
Rarity: Common
Card Type: Grass
HP: 60
Stage: Basic
Attack 1: [G] Flock
Search your deck for Wurmple and put it onto your Bench. Shuffle your deck afterward.
Attack...
Card Number: 161/185
Rarity: Uncommon
Card Type: Stadium
Card Text: Whenever either player plays a Pokemon VMAX from their hand to evolve a Pokemon V during their turn, heal 100 damage from...
Card Number: 134/189
Rarity: Ultra Rare
Card Type: Colorless
HP: 220
Stage: Basic
Card Text: Ability — Frontier Road
Once during your turn, when this Pokémon moves from your Bench to th...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.