Card Number: 37/145
Rarity: Common
Card Type: Water
HP: 30
Stage: Basic
Card Text: Ability — Schooling
Once during your turn (before your attack), you may switch this Pokemon with a Wis...
Card Number: 44/149
Rarity: Uncommon
Card Type: Water
HP: 30
Stage: Basic
Card Text: Ability — Cowardice
Once during your turn (before your attack), you may discard all cards attached t...
Card Number: 050/189
Rarity: Common
Card Type: Water
HP: 30
Stage: Basic
Attack 1: [1] Deep Sea Swirl
Shuffle your hand into your deck. Then, draw 8 cards.
Attack 2: [W] Wave Splash (...
Card Number: 046/203
Rarity: Rare
Card Type: Water
HP: 30
Stage: Basic
Card Text: Ability — Group Power
If this Pokemon has 3 or more W Energy attached, it gets +150 HP.
Attack 1: [2]...
Card Number: 018/182
Rarity: Rare
Card Type: Grass
HP: 130
Stage: Basic
Attack 1: [G] Leaf BringerAttach up to 2 G Energy cards from your discard pile to 1 of your Pokémon.
Attack 2: ...
Card Number: 015/191
Rarity: Uncommon
Card Type: Grass
HP: 130
Stage: Basic
Attack 1: [GC] Hazardous Greed (20) If there are 3 or fewer cards in your deck, this attack also does 120 dam...
Card Number: RC11/RC32
Rarity: Common
Card Type: Psychic
HP: 110
Stage: Basic
Card Text: Ability — Bide Barricade
As long as this Pokémon is your Active Pokémon, each Pokémon in play, i...
Card Number: 49/147
Rarity: Uncommon
Card Type: Psychic
HP: 120
Stage: Basic
Attack 1: [PPP] Shadowy Knot (50x)
This attack does 50 damage for each Colorless Energy in your opponent's A...
Card Number: 066/203
Rarity: Common
Card Type: Psychic
HP: 120
Stage: Basic
Attack 1: [2] Mirror Pain
Put damage counters on your opponent's Active Pokemon equal to the number of damage...
Card Number: 67/162
Rarity: Uncommon
Card Type: Psychic
HP: 100
Stage: Basic
Attack 1: [1] Mirror Barrier
Flip a coin. If heads, prevent all damage done to this Pokémon by attacks durin...
Card Number: 094/094
Rarity: Uncommon
Card Type: Trainer - Item
Card Text: Attach a Basic Psychic Energy card from your discard pile to 1 of your Benched Psychic Pokemon.
Card Number: 87/236
Rarity: Common
Card Type: Psychic
HP: 60
Stage: Basic
Attack 1: [1] Nose Cling
The Defending Pokémon can't retreat during your opponent's next turn.
Attack 2: [P] ...
Card Number: 073/185
Rarity: Common
Card Type: Psychic
HP: 60
Stage: Basic
Attack 1: [P] This attack does 30 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resista...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.