Card Number: 95/108
Rarity: Uncommon
Card Type: Tool
Card Text: Attach a Pokemon Tool to 1 of your Pokemon that doesn't already have a Pokemon tool attached to it.
Damage from the attacks o...
Card Number: 90/146
Rarity: Rare
Card Type: Fairy
HP: 100
Stage: Stage 1
Attack 1: [1] Balloon Barrage (20x) This attack does 20 damage times the amount of Energy attached to this Pokem...
Card Number: 222/091
Rarity: Shiny Ultra Rare
Card Type: Colorless
HP: 250
Stage: Stage 1
Card Text: Ability — Expanding Body
If this Pokemon has any Special Energy attached, it gets +1...
Card Number: 077/094
Rarity: Uncommon
Card Type: Colorless
HP: 120
Stage: Stage 1
Attack 1: [CC] Round (40x) This attack does 40 damage for each of your Pokemon in play that has the Rou...
Card Number: 084/193
Rarity: Rare
Card Type: Psychic
HP: 110
Stage: Stage 1
Card Text: Ability — Balloon Therapy
Once during your turn, you may attach a Therapeutic Energy card from you...
Card Number: 111/264
Rarity: Uncommon
Card Type: Psychic
HP: 120
Stage: Stage 1
Attack 1: [P] Find Treasure
Search your deck for up to 2 cards and put them into your hand. The, shuffle ...
Card Number: 66/124
Rarity: Uncommon
Card Type: Fairy
HP: 100
Stage: Stage 1
Attack 1: [2] Expand (30)
During your opponent's next turn, any damage done to this Pokemon by attacks is re...
Card Number: 055/198
Rarity: Common
Card Type: Water
HP: 50
Stage: Basic
Attack 1: [W] Twist (10)
Flip a coin. If heads, during your opponent’s next turn, prevent all damage from and ef...
Card Number: 056/198
Rarity: Common
Card Type: Water
HP: 60
Stage: Basic
Attack 1: [1] Dib a Bit
Flip a coin. If heads, discard the top card of your opponent’s deck.
Attack 2: [2] Ram...
Card Number: 047/162
Rarity: Common
Card Type: Water
HP: 60
Stage: Basic
Attack 1: [W] Lucky FindSearch your deck for an Item card, reveal it, and put it into your hand. Then, shuffle y...
Card Number: 008/145
Rarity: Promo
Card Type: Grass
HP: 70
Stage: Basic
Attack 1: [1] Scamper Away
Shuffle this Pokémon and all cards attached to it into your deck.
Attack 2: [G] Ram ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.