Card Number: 020/094
Rarity: Uncommon
Card Type: Fire
HP: 140
Stage: Stage 1
Attack 1: [R] Infernal Slash (220) Discard 4 Basic Fire Energy cards from your hand. If you can't discard 4 ...
Card Number: 035/191
Rarity: Uncommon
Card Type: Fire
HP: 140
Stage: Stage 1
Attack 1: [C] Cursed Edge Discard all Special Energy from all of your opponent's Pokemon.
Attack 2: [RRC] ...
Card Number: 065/182
Rarity: Double Rare
Card Type: Water
HP: 300
Stage: Stage 1
Card Text: Ability: Snow Camouflage Whenever your opponent plays an Item or Supporter card from their ha...
Card Number: 055/193
Rarity: Uncommon
Card Type: Water
HP: 180
Stage: Stage 1
Attack 1: [1W] Icicle Missile (50)
Attack 2: [1WW] Special Horn (80+)
If this Pokemon has any Special Ene...
Card Number: 054/191
Rarity: Common
Card Type: Water
HP: 180
Stage: Stage 1
Card Text: Ability: Solid Body This Pokémon takes 30 less damage from attacks (after applying Weakness and Re...
Card Number: 053/193
Rarity: Common
Card Type: Water
HP: 90
Stage: Basic
Attack 1: [1W] Avalanche (30)
This attack does 10 damage to each of your opponent’s Benched Pokemon. (Don’t appl...
Card Number: 054/193
Rarity: Common
Card Type: Water
HP: 100
Stage: Basic
Attack 1: [1] Rest
This Pokemon is now Asleep. Heal 60 damage from it.
Attack 2: [1W] Double-Edge (50)
This P...
Card Number: 016/116
Rarity: Rare
HP: 130
Stage: Stage 2
Card Text: Ability — Flare Navigate
Once during your turn (before your attack), you may search your deck for a Fire Energy card an...
Card Number: 018/086
Rarity: Rare
Card Type: Fire
HP: 150
Stage: Stage 2
Attack 1: [R] Bursting Flame Pillar (50+) If you have 10 or more Basic Fire Energy cards in your discard pile, t...
Card Number: 039/264
Rarity: Ultra Rare
Card Type: Fire
HP: 200
Stage: Basic
Attack 1: [R] Confuse Ray
Your opponent's Active Pokémon is now Confused.
Attack 2: [1R] Poltergeist (40x)...
Card Number: 075/128
Rarity: Common
Card Type: Psychic
HP: 140
Stage: Stage 2
Attack 1: [PP] Eerie Glow (130) Your opponent's Active Pokémon is now Burned and Confused.
Weakness: Dx2
...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.