Card Number: 13/145
Rarity: Holo Rare
Card Type: Fire
HP: 140
Stage: Stage 2
Card Text: Ability — Shady Move
Once during your turn (before your attack), you may move 1 damage counter fr...
Card Number: 038/197
Rarity: Uncommon
Card Type: Fire
HP: 150
Stage: Stage 2
Attack 1: [R] Combustion Burning (10+)
This attack does 50 more damage for each Energy attached to your oppo...
Card Number: 038/167
Rarity: Rare
Card Type: Fire
HP: 130
Stage: Stage 2
Card Text: Ability — Alluring LightOnce during your turn, you may have each player draw a card.
Attack 1: [R] ...
Card Number: 018/086
Rarity: Rare
Card Type: Fire
HP: 150
Stage: Stage 2
Attack 1: [R] Incendiary Pillar (50+) If you have 10 or more Basic Fire Energy cards in your discard pile, this ...
Card Number: 033/192
Rarity: Holo Rare
Card Type: Fire
HP: 140
Stage: Stage 2
Card Text: Ability — Protective Glow
All of your Pokemon that have Energy attached have no Weakness.
Atta...
Card Number: 026/196
Rarity: Holo Rare
Card Type: Fire
HP: 150
Stage: Stage 2
Card Text: Ability — Mountain Roasting
When you play this Pokémon from your hand to evolve 1 of your Pokémo...
Card Number: 026/196
Rarity: Holo Rare
Card Type: Fire
HP: 150
Stage: Stage 2
Card Text: Ability — Mountain Roasting
When you play this Pokémon from your hand to evolve 1 of your Pokémo...
Card Number: 144/198
Rarity: Common
Card Type: Colorless
HP: 110
Stage: Basic
Attack 1: [2] Pound (40)
Attack 2: [3] Egg Roll
Flip a coin until you get tails. This attack does 60 dama...
Card Number: 133/167
Rarity: Common
Card Type: Colorless
HP: 120
Stage: Basic
Attack 1: [C] Lucky AttachmentAttach a Basic Energy card from your hand to 1 of your Pokémon.
Attack 2: [...
Card Number: 113/165
Rarity: Rare
Card Type: Colorless
HP: 110
Stage: Basic
Card Text: Ability — Lucky Bonus
If you took this Pokémon as a face-down Prize card during your turn and your...
Card Number: 94/124
Rarity: Uncommon
Card Type: Stadium
Card Text: Blue Side
Choose which way this card faces before you play it. This player's Pokémon can't be Confused or Poisoned. (If th...
Card Number: 019/094
Rarity: Common
Card Type: Fire
HP: 70
Stage: Basic
Attack 1: [R] Gather Strength Search your deck for up to 2 Basic Energy cards, reveal them, and put them into you...
Card Number: 011/084
Rarity: Common
Card Type: Fire
HP: 80
Stage: Basic
Attack 1: [R] Best Punch (40) Flip a coin. If tails, this attack does nothing.
Weakness: Wx2
Retreat Cost: 2
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.