Card Number: 58/214
Rarity: Uncommon
Card Type: Lightning
HP: 80
Stage: Stage 1
Card Text: Ability — Battery
Once during your turn (before your attack), you may attach this card from yo...
Card Number: 052/142
Rarity: Common
Card Type: Lightning
HP: 80
Stage: Stage 1
Attack 1: [L] Parallel Placement Search your deck for up to 3 Charjabug and put them onto your Bench. Then...
Card Number: 065/192
Rarity: Uncommon
Card Type: Lightning
HP: 90
Stage: Stage 1
Attack 1: [1] Charge
Search your deck for up to 2 Lightning Energy cards and attach them to this Pokemon...
Card Number: 12/181
Rarity: Common
Card Type: Fire
HP: 70
Stage: Basic
Attack 1: [R] Ember (30)
Discard an Energy from this Pokemon.
Weakness: Wx2
Resistance: None
Retreat Cost: 1
Card Number: RC3/RC32
Rarity: Common
Card Type: Fire
HP: 70
Stage: Basic
Attack 1: [1R] Playful (20x)
Flip a coin. If heads, this attack does 20 damage times the number of damage counte...
Card Number: 011/094
Rarity: Common
Card Type: Fire
HP: 80
Stage: Basic
Card Text: Ability: Agile If this Pokemon has no Energy attached, it has no Retreat Cost.
Attack 1: [R] Live Co...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.