Card Number: 034/202
Rarity: Holo Rare
Card Type: Fire
HP: 170
Stage: Stage 2
Card Text: Ability — Libero
Once during your turn, when this Pokémon moves from your Bench to the Active Sp...
Card Number: 036/202
Rarity: Rare
Card Type: Fire
HP: 170
Stage: Stage 2
Attack 1: [R] Flame Cloak (40)
Attach a Fire Energy card from your discard pile to this Pokémon.
Attack 2: [1R...
Card Number: 034/202
Rarity: Promo
Card Type: Fire
HP: 170
Stage: Stage 2
Card Text: Ability — Libero
Once during your turn, when this Pokémon moves from your Bench to the Active Spot, ...
Card Number: 034/202
Rarity: Rare
Card Type: Fire
HP: 170
Stage: Stage 2
Card Text: Ability — Libero
Once during your turn, when this Pokémon moves from your Bench to the Active Spot, y...
Card Number: 028/142
Rarity: Double Rare
Card Type: Fire
HP: 320
Stage: Stage 2
Attack 1: [RCC] Flare Strike (280) During your next turn, this Pokémon can't use Flare Strike.
Attack 2...
Card Number: 035/192
Rarity: Ultra Rare
Card Type: Fire
HP: 210
Stage: Basic
Card Text: Ability — Field Runner
If a Stadium is in play, this Pokemon has no Retreat Cost.
Attack 1: [1R...
Card Number: 019/072
Rarity: Ultra Rare
Card Type: Fire
HP: 320
Stage: VMAX
Attack 1: [R1] Counter (30+)
If this Pokemon was damaged by an attack during your opponent's last turn, this ...
Card Number: 028/198
Rarity: Rare
Card Type: Fire
HP: 170
Stage: Stage 2
Card Text: Ability — Crisis Power
This Pokémon's attacks do 30 more damage to your opponent's Active Pokémon for...
Card Number: 028/132
Rarity: Rare
Card Type: Fire
HP: 160
Stage: Stage 2
Card Text: Ability: Explosiveness If this Pokmon is in your hand when you are setting up to play, you may put it...
Card Number: 028/198
Rarity: Holo Rare
Card Type: Fire
HP: 170
Stage: Stage 2
Card Text: Ability — Crisis Power
This Pokemon's attacks do 30 more damage to your opponent's Active Pokemo...
Card Number: 104/131
Rarity: Uncommon
Card Type: Trainer - Supporter
Card Text: Search your deck for 2 cards, shuffle your deck, then put those cards on top of it in any order.
Card Number: 145/162
Rarity: Uncommon
Card Type: Trainer - Supporter
Card Text: Search your deck for 2 cards, shuffle your deck, then put those cards on top of it in any order.
Card Number: 198/162
Rarity: Ultra Rare
Card Type: Trainer - Supporter
Card Text: Search your deck for 2 cards, shuffle your deck, then put those cards on top of it in any order.
Card Number: 104/131
Rarity: Uncommon
Card Type: Trainer - Supporter
Card Text: Search your deck for 2 cards, shuffle your deck, then put those cards on top of it in any order.
Card Number: 150/185
Rarity: Uncommon
Card Type: Stadium
Card Text: All Basic Pokemon (both yours and your opponent's) take 20 less damage from attacks from the opponent's Pokemon (after ap...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.