Card Number: 031/167
Rarity: Common
Card Type: Fire
HP: 60
Stage: Basic
Attack 1: [RC] Firebreathing(20+)Flip a coin. If heads, this attack does 20 more damage.
Weakness: Wx2
Resist...
Card Number: 024/172
Rarity: Common
Card Type: Fire
HP: 50
Stage: Basic
Attack 1: [R] Ember (30)
Discard an Energy from this Pokemon.
Weakness: Wx2
Resistance: None
Retreat Cost: 1
Card Number: 18/114
Rarity: Common
Card Type: Fire
HP: 60
Stage: Basic
Attack 1: [1] Scratch (10)
Attack 2: [1R] Ember (30)
Flip a coin. If tails, discard a Fire Energy attached to th...
Card Number: 43/111
Rarity: Common
Card Type: Psychic
HP: 70
Stage: Basic
Attack 1: [P] Bell of Silence (10)
Your opponent can't play any Pokemon that has an Ability from their hand dur...
Card Number: 059/163
Rarity: Common
Card Type: Psychic
HP: 70
Stage: Basic
Attack 1: [1] Minor Errand-Running
Search your deck for up to 2 basic Energy cards, reveal them, and put them ...
Card Number: 063/172
Rarity: Common
Card Type: Psychic
HP: 70
Stage: Basic
Attack 1: [1] Clear Tone
Search your deck for up to 2 Special Energy cards, reveal them, and put them into you...
Card Number: 074/195
Rarity: Common
Card Type: Psychic
HP: 70
Stage: Basic
Attack 1: [P] Dreaming Tone
During your opponent's next turn, if an Energy card is attached to the Defending P...
Card Number: 068/202
Rarity: Common
Card Type: Lightning
HP: 60
Stage: Basic
Attack 1: [L] Luring Glow
Switch 1 of your opponent's Benched Pokemon with your opponent's Active Pokemon.
...
Card Number: 73/214
Rarity: Common
Card Type: Lightning
HP: 60
Stage: Basic
Attack 1: [1] Thunder Wave
Flip a coin. If heads, your opponent’s Active Pokemon is now Paralyzed.
Attack 2...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.