Card Number: 120/217
Rarity: Rare
Card Type: Fighting
HP: 180
Stage: Stage 2
Attack 1: [F] Tar Cannon This attack does 140 damage to 1 of your opponent's Pokemon. If you don't have 10 o...
Card Number: SWSH024
Rarity: Promo
Card Type: Fighting
HP: 160
Stage: Stage 2
Card Text: Ability —Tar Generator
Once during your turn, you may attach a Fire Energy card, a Fighting Ener...
Card Number: 120/217
Rarity: Rare
Card Type: Fighting
HP: 180
Stage: Stage 2
Attack 1: [F] Tar Cannon This attack does 140 damage to 1 of your opponent's Pokemon. If you don't have 10 o...
Card Number: SV069/SV122
Rarity: Shiny Holo Rare
Card Type: Fighting
HP: 160
Stage: Stage 2
Card Text: Ability —Tar Generator
Once during your turn, you may attach a Fire Energy card, a...
Card Number: 095/162
Rarity: Uncommon
Card Type: Fighting
HP: 180
Stage: Stage 2
Attack 1: [F] Gatling Tar (40+)This attack does 80 more damage for each [R] Energy attached to this Poké...
Card Number: 107/192
Rarity: Holo Rare
Card Type: Fighting
HP: 160
Stage: Stage 2
Card Text: Ability —Tar Generator
Once during your turn, you may attach a Fire Energy card, a Fighting ...
Card Number: 080/163
Rarity: Holo Rare
Card Type: Fighting
HP: 180
Stage: Stage 2
Attack 1: [1] Coal Cannon (90x)
Flip a coin for each Energy attached to this Pokemon. This attack does ...
Card Number: 163/185
Rarity: Uncommon
Card Type: Special Energy
Card Text: As long as this card is attached to a Pokemon, it provides Metal Energy.
The Metal Pokemon this card is attached t...
Card Number: 064/086
Rarity: Double Rare
Card Type: Metal
HP: 210
Stage: Basic
Card Text: Ability: Metal Road Once during your turn, when this Pokémon moves from your Bench to the Activ...
Card Number: 129/214
Rarity: Holo Rare
Card Type: Metal
HP: 120
Stage: Basic
Attack 1: [1M] Guard Press (30)
During your opponent’s next turn, this Pokemon takes 30 less damage from att...
Card Number: 066/086
Rarity: Rare
Card Type: Metal
HP: 120
Stage: Basic
Attack 1: [M] Righteous Edge (20) Discard a Special Energy from your opponent's Active Pokémon.
Attack 2: [MMC]...
Card Number: 74/114
Rarity: Rare
Card Type: Metal
HP: 120
Stage: Basic
Attack 1: [M] Quick Guard
Prevent all damage done to this Pokemon by attacks from Basic Pokemon during your oppone...
Rarity: Code Card
Card Text: This listing is not a physical item. Please keep in mind that this Code Card listing represents a digital copy of the stated item for the Pokémon TCG Online and/or ...
Card Number: 040/086
Rarity: Rare
Card Type: Psychic
HP: 120
Stage: Stage 1
Attack 1: [1P] Extended Damagriiigus Move all damage counters from 1 of your Benched Pokémon to 1 of your opp...
Card Number: 076/182
Rarity: Double Rare
Card Type: Psychic
HP: 260
Stage: Stage 1
Card Text: Ability — Gold Coffin
If this Pokémon is Knocked Out by damage from an attack from your opp...
Card Number: 083/191
Rarity: Rare
Card Type: Psychic
HP: 120
Stage: Stage 1
Attack 1: [P] Law of the Underworld Put 6 damage counters on each Pokemon that has an Ability (both yours and...
Card Number: 040/086
Rarity: Rare
Card Type: Psychic
HP: 120
Stage: Stage 1
Attack 1: [1P] Extended Damagriiigus Move all damage counters from 1 of your Benched Pokémon to 1 of your opp...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.