Card Number: 42/160
Rarity: Common
Card Type: Water
HP: 60
Stage: Basic
Attack 1: [1] Vice Grip (10)
Attack 2: [2] Knock Off
Discard a random card from your opponent's hand.
Weaknes...
Card Number: 36/149
Rarity: Uncommon
Card Type: Water
HP: 80
Stage: Basic
Attack 1: [1] Call for Family
Search your deck for up to 2 Basic Pokemon and put them onto your Bench. Shuffle ...
Card Number: 110/163
Rarity: Ultra Rare
Card Type: Metal
HP: 320
Stage: VMAX
Card Text: Ability — Lustrous Body
Prevent all effects of your opponent's Pokemon's Abilities done to this P...
Card Number: 148/193
Rarity: Uncommon
Card Type: Metal
HP: 170
Stage: Stage 2
Attack 1: [M] Accelerate (50)
If your opponent's Pokémon is Knocked Out by damage from this attack, during ...
Card Number: 156/189
Rarity: Holo Rare
Card Type: Colorless
HP: 160
Stage: Stage 2
Card Text: Ability — Flying Taxi
When you play this Pokémon from your hand to evolve 1 of your Pokémon...
Card Number: 190/264
Rarity: Rare
Card Type: Metal
HP: 170
Stage: Stage 2
Attack 1: [M] Steel Wing (50)
During your opponent's next turn, this Pokémon takes 30 less damage from attacks ...
Card Number: 014/025
Rarity: Holo Rare
Card Type: Psychic
HP: 90
Stage: Stage 1
Attack 1: [1] Star Protection
Flip a coin. If heads, during your opponent's next turn, prevent all damage...
Card Number: 079/128
Rarity: Common
Card Type: Psychic
HP: 100
Stage: Stage 1
Attack 1: [CC] Stiffen During your opponent's next turn, this Pokémon takes 60 less damage from attacks (af...
Card Number: 101/236
Rarity: Uncommon
Card Type: Psychic
HP: 90
Stage: Stage 1
Attack 1: [1] Stiffen
During your opponent's next turn, this Pokémon takes 40 less damage from attacks (af...
Card Number: 013/025
Rarity: Holo Rare
Card Type: Psychic
HP: 60
Stage: Basic
Attack 1: [1] Star Protection
Flip a coin. If heads, during your opponent's next turn, prevent all damage d...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.