Card Number: 024/182
Rarity: Uncommon
Card Type: Fire
HP: 100
Stage: Stage 1
Attack 1: [RR] Rolling Fireball (90)
Put an Energy attached to this Pokémon into your hand.
Weakness: Wx2
...
Card Number: 030/191
Rarity: Common
Card Type: Fire
HP: 110
Stage: Stage 1
Attack 1: [RC] Heat Breath (30+) Flip a coin. If heads, this attack does 50 more damage.
Weakness: Wx2
Ret...
Card Number: 042/217
Rarity: Uncommon
Card Type: Water
HP: 100
Stage: Stage 1
Attack 1: [WW] Crunch (50) Flip a coin. If heads, discard an Energy from your opponent's Active Pokemon.
...
Card Number: 042/217
Rarity: Uncommon
Card Type: Water
HP: 100
Stage: Stage 1
Attack 1: [WW] Crunch (50) Flip a coin. If heads, discard an Energy from your opponent's Active Pokemon.
...
Card Number: 042/217
Rarity: Uncommon
Card Type: Water
HP: 100
Stage: Stage 1
Attack 1: [WW] Crunch (50) Flip a coin. If heads, discard an Energy from your opponent's Active Pokemon.
...
Card Number: 19/73
Rarity: Common
Card Type: Water
HP: 90
Stage: Stage 1
Card Text: Ability — Plunge
Once during your turn (before your attack), if this Pokemon is on your Bench, you ma...
Card Number: 040/162
Rarity: Common
Card Type: Water
HP: 90
Stage: Stage 1
Attack 1: [W] Reverse Thrust (30)Switch this Pokémon with 1 of your Benched Pokémon.
Weakness: Lx2
Resista...
Card Number: 230/264
Rarity: Uncommon
Card Type: Item
Card Text: You must play 2 Cross Switcher cards at once. (This effect works one time for 2 cards.)
Switch 1 of your opponent's Benched ...
Card Number: 231/264
Rarity: Uncommon
Card Type: Item
Card Text: You must play 2 Crossceiver cards at once. (This effect works one time for 2 cards.)
Put a Pokémon or a Supporter card from ...
Card Number: 133/198
Rarity: Uncommon
Card Type: Tool
Card Text: Attach a Pokemon Tool to 1 of your Pokemon that doesn't already have a Pokemon Tool attached.
The attacks of the Pokemon thi...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.