Card Number: 150/128
Rarity: Special Illustration Rare
Card Type: Lightning
HP: 190
Stage: Basic
Attack 1: [L] Zip-Zap Frenzy
You may attach any number of Basic Energy cards from your h...
Card Number: 048/128
Rarity: Pikachu Rare
Card Type: Lightning
HP: 70
Stage: Basic
Attack 1: [C] Store Up
Put up to 2 Basic Energy cards from your discard pile into your hand.
Weaknes...
Card Number: 101
Rarity: Promo
Card Type: Darkness
HP: 90
Stage: Stage 1
Card Text: Ability: Share Happiness
Once during your turn, you may use this Ability. Heal 30 damage from 1 of yo...
Card Number: 135/128
Rarity: Illustration Rare
Card Type: Lightning
HP: 70
Stage: Basic
Attack 1: [C] Select a Snack Discard the top 3 cards of your deck and put 1 of them into your han...
Card Number: 051/128
Rarity: Pikachu Rare
Card Type: Lightning
HP: 70
Stage: Basic
Attack 1: [LLL] Lightning Crash
Discard all Lightning Energy from this Pokémon, and this attack does 9...
Card Number: 140/128
Rarity: Illustration Rare
Card Type: Darkness
HP: 80
Stage: Basic
Attack 1: [D] Nitpick Your opponent shuffles their hand into their deck and draws 4 cards.
Attac...
Card Number: 002/128
Rarity: Common
Card Type: Grass
HP: 150
Stage: Stage 1
Card Text: Ability: Scale Up If this Pokémon has 6 or more Grass Energy attached, it gets +250 HP.
Attack 1...
Card Number: 146/128
Rarity: Illustration Rare
Card Type: Colorless
HP: 80
Stage: Stage 1
Attack 1: [C] Gnaw Together Flip a coin for each Maushold you have in play. For each heads, dis...
Card Number: 142/128
Rarity: Illustration Rare
Card Type: Metal
HP: 130
Stage: Stage 1
Attack 1: [M] Celebration If you have exactly 30 cards in your hand, take 2 Prize cards. If you do...
Card Number: 024/128
Rarity: Pikachu Rare
Card Type: Lightning
HP: 70
Stage: Basic
Attack 1: [LCC] Volt Tackle (80)
This Pokémon also does 30 damage to itself.
Weakness: Fx2
Retreat...
Card Number: 052/128
Rarity: Pikachu Rare
Card Type: Lightning
HP: 70
Stage: Basic
Attack 1: [L] Angry Bolt (10+)
This attack does 10 more damage for each damage counter on this Pokémon...
Card Number: 003/128
Rarity: Common
Card Type: Grass
HP: 80
Stage: Basic
Attack 1: [G] Luring Glow Switch in 1 of your opponent's Benched Pokémon to the Active Spot.
Attack 2: [CCC] B...
Card Number: 005/128
Rarity: Common
Card Type: Grass
HP: 120
Stage: Basic
Attack 1: [GC] Rally Back (30+) If any of your Pokémon were Knocked Out by damage from an attack during your op...
Card Number: 006/128
Rarity: Common
Card Type: Grass
HP: 40
Stage: Basic
Attack 1: [C] Hide Flip a coin. If heads, during your opponent's next turn, prevent all damage from and effects ...
Card Number: 004/128
Rarity: Common
Card Type: Grass
HP: 80
Stage: Basic
Card Text: Ability: Supereffective Pheromones If you have Volbeat in play, apply Weakness for both Active Pokémo...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.