Card Number: 98/162
Rarity: Common
Card Type: Fairy
HP: 70
Stage: Basic
Attack 1: [1] Roar
Your opponent switches his or her Active Pokémon with 1 of his or her Benched Pokémon.
Attac...
Card Number: 52/162
Rarity: Common
Card Type: Lightning
HP: 60
Stage: Basic
Attack 1: [L] Shock Generator
Flip a coin. If heads, your opponent's Active Pokemon is now Paralyzed.
Attac...
Card Number: 67/162
Rarity: Uncommon
Card Type: Psychic
HP: 100
Stage: Basic
Attack 1: [1] Mirror Barrier
Flip a coin. If heads, prevent all damage done to this Pokémon by attacks durin...
Card Number: 18/162
Rarity: Common
Card Type: Fire
HP: 60
Stage: Basic
Attack 1: [1] Tackle (10)
Attack 2: [1R] Ember (30)
Discard a Fire Energy attached to this Pokemon.
Weakness: ...
Card Number: 94/162
Rarity: Holo Rare
Card Type: Darkness
HP: 130
Stage: Basic
Card Text: Ability — Fright Night
As long as this Pokémon is your Active Pokémon, each Pokémon Tool card i...
Card Number: 14/162
Rarity: Uncommon
Card Type: Grass
HP: 70
Stage: Stage 1
Attack 1: [G] Protect
Flip a coin. If heads, prevent the effects of all attacks, including damage, done to th...
Card Number: 13/162
Rarity: Common
Card Type: Grass
HP: 30
Stage: Basic
Attack 1: [G] String Shot
Flip a coin. If heads, your opponent's Active Pokemon is now Paralyzed.
Attack 2: [1G...
Card Number: 19/162
Rarity: Uncommon
Card Type: Fire
HP: 80
Stage: Stage 1
Attack 1: [1R] Mini Eruption (30+)
Discard the top card of your deck. If that card is an Energy card, this att...
Card Number: 28/162
Rarity: Uncommon
Card Type: Water
HP: 90
Stage: Stage 1
Attack 1: [W] Soaking Horn (10+)
If this Pokémon healed damage this turn, this attack does 80 more damage.
...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.