Card Number: 29/162
Rarity: Common
Card Type: Water
HP: 60
Stage: Basic
Attack 1: [1] Continuous Spin (10x)
Flip a coin until you get tails. This attack does 10 damage times the number ...
Card Number: 25/162
Rarity: Common
Card Type: Fire
HP: 50
Stage: Basic
Attack 1: [1R] Firebreathing (10+)
Flip a coin. If heads, this attack does 30 more damage.
Weakness: Wx2
Resis...
Card Number: 56/162
Rarity: Uncommon
Card Type: Lightning
HP: 110
Stage: Basic
Attack 1: [1L] Revenge (20+)
If any of your Pokémon were Knocked Out by damage from an opponent's attack d...
Card Number: 51/162
Rarity: Common
Card Type: Lightning
HP: 60
Stage: Basic
Card Text: Ability — Sparkling Induction
As long as this Pokemon is your Active Pokemon, its Retreat Cost is ...
Card Number: 23/162
Rarity: Common
Card Type: Fire
HP: 60
Stage: Basic
Attack 1: [1] Fury Swipes (10x)
Flip 3 coins. This attack does 10 damage times the number of heads.
Weakness: Wx...
Card Number: 59/162
Rarity: Uncommon
Card Type: Psychic
HP: 70
Stage: Stage 1
Card Text: Ability — Gothic Fear
When you play this Pokémon from your hand to evolve 1 of your Pokémon, you...
Card Number: 37/162
Rarity: Uncommon
Card Type: Water
HP: 80
Stage: Stage 1
Attack 1: [1W] Ice Beam (30)
Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.
Weakne...
Card Number: 31/162
Rarity: Common
Card Type: Water
HP: 60
Stage: Basic
Attack 1: [1] Wild River
Switch this Pokémon with 1 of your Benched Pokémon.
Attack 2: [1W] Water Gun (20)
We...
Card Number: 38/162
Rarity: Holo Rare
Card Type: Water
HP: 140
Stage: Stage 2
Card Text: Ability — Dignified Fighter
Each of your Basic Pokémon's attacks does 20 more damage to your opp...
Card Number: 32/162
Rarity: Common
Card Type: Water
HP: 60
Stage: Basic
Attack 1: [1] Ion Pool
Discard any Stadium card in play.
Attack 2: [1W] Water Gun (20)
Weakness: Gx2
Resist...
Card Number: 70/162
Rarity: Rare
Card Type: Psychic
HP: 110
Stage: Basic
Card Text: Ability — My Way
If there is any Stadium card is in play, this Pokémon has no Retreat Cost.
Attack ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.