Card Number: 075/103
Rarity: Rare
Card Type: Dragon
HP: 160
Stage: Stage 2
Card Text: Ability: Beat Scales Once during your turn, you may use this Ability. Look at the top 6 cards of yo...
Card Number: 096/103
Rarity: Uncommon
Card Type: Trainer - Stadium
Card Text: Whenever a Colorless Pokémon (yours or your opponent's) is Knocked Out by damage from an attack from the oppone...
Card Number: 063/103
Rarity: Uncommon
Card Type: Darkness
HP: 120
Stage: Basic
Attack 1: [D] Shadow-Clad Search your deck for up to 2 Basic Darkness Energy cards and attach them to this...
Card Number: 018/103
Rarity: Common
Card Type: Fire
HP: 80
Stage: Basic
Attack 1: [C] Roar Switch out your opponent's Active Pokémon to the Bench. (Your opponent chooses the new Active ...
Card Number: 100/103
Rarity: Uncommon
Card Type: Trainer - Pokemon Tool
Card Text: The Pokémon this card is attached to can use the attack on this card. (You still need the necessary Energy...
Card Number: 002/103
Rarity: Common
Card Type: Grass
HP: 50
Stage: Basic
Attack 1: [C] Multiply Search your deck for up to 2 Surskit and put them onto your Bench. Then, shuffle your dec...
Card Number: 003/103
Rarity: Common
Card Type: Grass
HP: 110
Stage: Stage 1
Attack 1: [C] Frightening Pattern (30) During your opponent's next turn, the Defending Pokémon can't use atta...
Card Number: 048/103
Rarity: Uncommon
Card Type: Psychic
HP: 120
Stage: Basic
Attack 1: [PPCC] Rising Heart (100+) If your opponent's Active Pokémon is a Pokémon ex, this attack does 10...
Card Number: 060/103
Rarity: Common
Card Type: Darkness
HP: 80
Stage: Basic
Attack 1: [D] Lure Out Reveal the top 5 cards of your opponent's deck. You may choose any number of Basic Pok...
Card Number: 103/103
Rarity: Uncommon
Card Type: Trainer - Supporter
Card Text: Switch your Active Pokémon with 1 of your Benched Pokémon. If you do, move an Energy from the Pokémon you mov...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.