Card Number: 33/111
Rarity: Rare
Card Type: Lightning
HP: 120
Stage: Basic
Attack 1: [1L] Raging Thunder Punch (30+)
If your opponent's Active Pokémon has a Pokémon Tool card attached t...
Card Number: 58/111
Rarity: Holo Rare
Card Type: Fighting
HP: 120
Stage: Basic
Attack 1: [F] Shout of Power (20)
Attach a basic Energy card from your discard pile to 1 of your Benched P...
Card Number: 34/111
Rarity: Uncommon
Card Type: Lightning
HP: 70
Stage: Basic
Attack 1: [1] Entrainment
Search your deck for up to 2 Basic Pokémon and put them onto your bench. Shuffle ...
Card Number: 70/111
Rarity: Common
Card Type: Fairy
HP: 60
Stage: Basic
Attack 1: [Y] Moonblast (10)
During your opponent's next turn, any damage done by attacks from the Defending Poké...
Card Number: 12/111
Rarity: Common
Card Type: Fire
HP: 60
Stage: Basic
Attack 1: [1R] Quick Attack (10+)
Flip a coin. If heads, this attack does 30 more damage.
Weakness: Wx2
Retrea...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.