Card Number: 058/088
Rarity: Uncommon
Card Type: Metal
HP: 150
Stage: Stage 2
Attack 1: [CCC] Slash (80)
Attack 2: [MCCC] Metal Slash (230) During your next turn, this Pokémon can't u...
Card Number: 044/088
Rarity: Common
Card Type: Fighting
HP: 100
Attack 1: [FC] Get Angry (20x) This attack does 20 damage for each damage counter on this Pokémon.
Weakness: Gx2
Retrea...
Card Number: 126/217
Rarity: Common
Card Type: Darkness
HP: 80
Stage: Basic
Attack 1: [C] Deceit Search your deck for a Supporter card, reveal it, and put it into your hand. Then, shuff...
Card Number: 009/088
Rarity: Uncommon
Card Type: Grass
HP: 120
Stage: Stage 2
Card Text: Ability: Grand Wing Once during your turn, you may use this Ability. Your opponent shuffles thei...
Card Number: 024/088
Rarity: Rare
Card Type: Water
HP: 170
Stage: Stage 2
Card Text: Ability: Tundra Wall All of your Pokémon that have any Water Energy attached take 50 less damage fro...
Card Number: 208/217
Rarity: Uncommon
Card Type: Trainer - Supporter
Card Text: If you go first, you may use this card during your first turn.Search your deck for up to 3 Basic Team Rocket'...
Card Number: 051/217
Rarity: Uncommon
Card Type: Water
HP: 150
Stage: Stage 2
Attack 1: [CC] Snow Coating Double the number of damage counters on each of your opponent's Pokemon.
Atta...
Card Number: 045/088
Rarity: Rare
Card Type: Fighting
HP: 180
Stage: Stage 2
Card Text: Ability: Tyrannically Gutsy If this Pokémon has any Special Energy attached, it gets +150 HP.
A...
Card Number: 069/088
Rarity: Common
Card Type: Trainer - Item
HP: 60
Card Text: Play this card as if it were a 60-HP Basic Colorless Pokémon. This card can't be affected by any Special Co...
Card Number: 206/217
Rarity: Uncommon
Card Type: Trainer - Pokemon Tool
Card Text: If the Team Rocket's Pokemon this card is attached to is in the Active Spot and is damaged by an attack fr...
Card Number: 068/088
Rarity: Common
Card Type: Trainer - Item
HP: 60
Card Text: Play this card as if it were a 60-HP Basic Colorless Pokémon. This card can't be affected by any Special Co...
Card Number: 060/217
Rarity: Uncommon
Card Type: Lightning
HP: 90
Stage: Stage 1
Card Text: Ability: Dynamotor Once during your turn, you may attach a Basic Lightning Energy card from y...
Card Number: 077/088
Rarity: Uncommon
Card Type: Trainer - Stadium
Card Text: Once during each player's turn, that player may search their deck for a Basic Pokémon and put it onto their Ben...
Card Number: 134/217
Rarity: Common
Card Type: Darkness
HP: 80
Stage: Basic
Attack 1: [DC] Knock Off (20) Discard a random card from your opponent's hand.
Weakness: Gx2
Retreat Cost...
Card Number: 087/088
Rarity: Rare
Card Type: Special Fighting Energy
Card Text: As long as this card is attached to a Pokémon, it provides [F] Energy.Prevent all effects of attacks used by ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.