Card Number: 118/132
Rarity: Uncommon
Card Type: Trainer - Item
Card Text: During your opponent's next turn, all of your Metal Pokmon take 30 less damage from attacks from your opponent's P...
Card Number: 119/132
Rarity: Uncommon
Card Type: Trainer - Supporter
Card Text: Shuffle your hand into your deck. Then, draw 6 cards. If you have exactly 6 Prize cards remaining, draw 8 car...
Card Number: 059/132
Rarity: Common
Card Type: Psychic
HP: 100
Stage: Stage 1
Attack 1: [P] Call Sign Search your deck for up to 3 Pokemon, reveal them, and put them into your hand. The...
Card Number: 044/132
Rarity: Common
Card Type: Water
HP: 110
Stage: Basic
Attack 1: [C] Freezing Headbutt (20) Flip a coin. If heads, your opponent's Active Pokemon is now Paralyzed.
...
Card Number: 061/132
Rarity: Uncommon
Card Type: Psychic
HP: 60
Stage: Stage 1
Card Text: Ability: Fragile Husk If this Pokmon is Knocked Out by damage from an attack from your opponent...
Card Number: 046/132
Rarity: Common
Card Type: Lightning
HP: 90
Stage: Stage 1
Attack 1: [L] Thunder Shock (30) Flip a coin. If heads, your opponent's Active Pokemon is now Paralyzed.
...
Card Number: 063/132
Rarity: Uncommon
Card Type: Psychic
HP: 120
Stage: Stage 1
Card Text: Ability: Energized Steps Once during your turn, when you play this Pokmon from your hand to ev...
Card Number: 064/132
Rarity: Rare
Card Type: Psychic
HP: 120
Stage: Basic
Attack 1: [P] Geo Gate Search your deck for up to 3 Basic Psychic Pokemon and put them onto your Bench. Then, s...
Card Number: 080/132
Rarity: Uncommon
Card Type: Fighting
HP: 90
Stage: Basic
Attack 1: [FF] Shadowy Side Kick (60) If your opponent's Pokemon is Knocked Out by damage from this attack,...
Card Number: 124/132
Rarity: Uncommon
Card Type: Trainer - Item
Card Text: During this turn, attacks used by your Fighting Pokmon do 30 more damage to your opponent's Active Pokmon (before ...
Card Number: 065/132
Rarity: Common
Card Type: Psychic
HP: 80
Stage: Basic
Attack 1: [P] Stampede (10)
Attack 2: [PC] Take Down (40) This Pokemon also does 10 damage to itself.
Weak...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.