Card Number: 093/132
Rarity: Rare
Card Type: Metal
HP: 200
Stage: Stage 1
Attack 1: [CC] Welcoming Tail (40+) If you have exactly 6 Prize cards remaining, this attack does 200 more dama...
Card Number: 094/132
Rarity: Double Rare
Card Type: Metal
HP: 270
Stage: Basic
Attack 1: [MM] Gobble Down (80x) This attack does 80 damage for each Prize card you have taken.
Attack 2...
Card Number: 141/132
Rarity: Illustration Rare
Card Type: Water
HP: 130
Stage: Stage 1
Card Text: Ability: Fall Back to Reload Once during your turn, when this Pokmon moves from the Act...
Card Number: 095/132
Rarity: Rare
Card Type: Metal
HP: 140
Stage: Basic
Attack 1: [M] Beam (30)
Attack 2: [MMC] Chrono Burst (80+) You may shuffle all Energy attached to this Pokemon ...
Card Number: 107/132
Rarity: Common
Card Type: Colorless
HP: 70
Stage: Basic
Attack 1: [C] Charm During your opponent's next turn, attacks used by the Defending Pokemon do 20 less damag...
Card Number: 097/132
Rarity: Common
Card Type: Metal
HP: 90
Stage: Stage 1
Card Text: Ability: Haphazard Hammer Once during your turn, when you play this Pokmon from your hand to evolve...
Card Number: 098/132
Rarity: Uncommon
Card Type: Metal
HP: 160
Stage: Stage 2
Attack 1: [M] Windup Swing (240-) This attack does 60 less damage for each Energy attached to your opponent...
Card Number: 110/132
Rarity: Uncommon
Card Type: Colorless
HP: 100
Stage: Stage 1
Card Text: Ability: Evidence Gathering Once during your turn, you may use this Ability. Switch a card f...
Card Number: 099/132
Rarity: Uncommon
Card Type: Metal
HP: 130
Stage: Stage 1
Attack 1: [C] All-You-Can-Grab Flip a coin until you get tails. Search your deck for a number of cards up t...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.