Card Number: 042/094
Rarity: Common
Card Type: Psychic
HP: 70
Stage: Basic
Attack 1: [C] Call for Family Search your deck for a Basic Pokemon and put it onto your Bench. Then, shuffle y...
Card Number: 118/094
Rarity: Ultra Rare
Card Type: Trainer - Supporter
Card Text: Search your deck for a Basic Pokemon, a Stage 1 Pokemon, and a Stage 2 Pokemon, reveal them, and put them i...
Card Number: 084/094
Rarity: Double Rare
Card Type: Colorless
HP: 330
Stage: Stage 1
Attack 1: [C] Gale Thrust (60+) If this Pokemon moved from your Bench to the Active Spot this turn, ...
Card Number: 111/094
Rarity: Ultra Rare
Card Type: Lightning
HP: 190
Stage: Basic
Card Text: Ability: Multi Adapter Each of your Pokemon that has "Rotom" in its name may have up to 2 Po...
Card Number: 076/094
Rarity: Common
Card Type: Colorless
HP: 70
Stage: Basic
Attack 1: [C] Ball Roll (20x) Flip a coin until you get tails. This attack does 20 damage for each heads.
...
Card Number: 074/094
Rarity: Common
Card Type: Metal
HP: 130
Stage: Basic
Attack 1: [MMM] Hyper Beam (70) Discard an Energy from your opponent's Active Pokemon.
Weakness: Rx2
Resist...
Card Number: 025/094
Rarity: Uncommon
Card Type: Water
HP: 180
Stage: Stage 2
Attack 1: [CCC] Wreck (120+) If a Stadium is in play, this attack does 120 more damage. Then, discard that ...
Card Number: 004/094
Rarity: Double Rare
Card Type: Grass
HP: 280
Stage: Basic
Attack 1: [GG] Juggernaut Horn (100+) If this Pokemon was damaged by an attack during your opponent's last...
Card Number: 117/094
Rarity: Ultra Rare
Card Type: Trainer - Item
Card Text: You can use this card only if you discard a Basic Fire Energy card from your hand.Discard a Pokemon Tool or Spec...
Card Number: 075/094
Rarity: Uncommon
Card Type: Metal
HP: 180
Stage: Stage 1
Attack 1: [MMM] Coated Attack (120) During your opponent's next turn, prevent all damage done to this Pokem...
Card Number: 116/094
Rarity: Ultra Rare
Card Type: Trainer - Stadium
Card Text: Prevent all damage counters from being placed on Benched Pokemon (both yours and your opponent's) by effects ...
Card Number: 031/094
Rarity: Common
Card Type: Lightning
HP: 130
Stage: Stage 1
Attack 1: [LC] Electric Run (70+) Flip a coin. If heads, this attack does 70 more damage.
Weakness: Fx2...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.