Card Number: 080/094
Rarity: Common
Card Type: Colorless
HP: 80
Stage: Basic
Attack 1: [C] Energizing Sketch Flip 3 coins. For each heads, attach a Basic Energy card from your discard p...
Card Number: 030/094
Rarity: Common
Card Type: Lightning
HP: 70
Stage: Basic
Attack 1: [LC] Play Rough (20+) Flip a coin. If heads, this attack does 20 more damage.
Weakness: Fx2
Re...
Card Number: 044/094
Rarity: Uncommon
Card Type: Psychic
HP: 90
Stage: Stage 1
Attack 1: [P] Sweet Circle (20x) This attack does 20 damage for each of your Pokemon in play.
Weakness: ...
Card Number: 090/094
Rarity: Uncommon
Card Type: Trainer - Supporter
Card Text: Look at the top 7 cards of your deck and put a Darkness Pokemon you find there onto your Bench. Shuffle the o...
Card Number: 092/094
Rarity: Uncommon
Card Type: Trainer - Pokemon Tool
Card Text: If the Darkness Pokemon this card is attached to is in the Active Spot and is damaged by an attack from yo...
Card Number: 062/094
Rarity: Uncommon
Card Type: Darkness
HP: 120
Stage: Basic
Card Text: Ability: Excited Power If you have any Darkness Mega Evolution Pokemon ex in play, attacks used...
Card Number: 068/094
Rarity: Rare
Card Type: Darkness
HP: 140
Stage: Stage 1
Card Text: Ability: Sinister Surge Once during your turn, you may use this Ability. Search your deck for a B...
Card Number: 056/094
Rarity: Double Rare
Card Type: Darkness
HP: 350
Stage: Stage 2
Card Text: Ability: Shadowy Concealment If 1 of your Darkness Pokemon is Knocked Out by damage from a...
Card Number: 059/094
Rarity: Common
Card Type: Darkness
HP: 80
Stage: Basic
Attack 1: [D] Cocky Claw (20+) If you have any Stage 2 Darkness Pokemon on your Bench, this attack does 70 mo...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.