Card Number: 051/064
Rarity: Common
Card Type: Colorless
HP: 100
Stage: Basic
Attack 1: [C] Energy Assist (30) Attach a Basic Energy card from your discard pile to 1 of your Benched Pok...
Card Number: 052/064
Rarity: Common
Card Type: Colorless
HP: 80
Stage: Basic
Attack 1: [C] Take Down (30) This Pokemon also does 10 damage to itself.
Weakness: Fx2
Retreat Cost: 2
Card Number: 053/064
Rarity: Common
Card Type: Colorless
HP: 130
Stage: Stage 1
Attack 1: [C] Power Charger (30) Search your deck for a Basic Energy card and attach it to this Pokemon. ...
Card Number: 054/064
Rarity: Uncommon
Card Type: Trainer - Stadium
Card Text: Once during each player's turn, that player may put a card from their hand on top of their deck.
Card Number: 055/064
Rarity: Uncommon
Card Type: Trainer - Pokemon Tool
Card Text: Attacks used by the Poisoned Pokemon this card is attached to do 40 more damage to your opponent's Active ...
Card Number: 056/064
Rarity: Uncommon
Card Type: Trainer - Supporter
Card Text: You can use this card only when it is the last card in your hand.
Search your deck for up to 2 cards and put ...
Card Number: 059/064
Rarity: Uncommon
Card Type: Trainer - Supporter
Card Text: Choose up to 2 of your Darkness Pokemon. For each of those Pokemon, search your deck for a Basic Darkness Ene...
Card Number: 060/064
Rarity: ACE SPEC Rare
Card Type: Trainer - Stadium
Card Text: Prevent all damage done to Pokemon that don't have a Rule Box ''(both yours and your opponent's)'' by atta...
Card Number: 062/064
Rarity: ACE SPEC Rare
Card Type: Trainer - Item
Card Text: Heal 150 damage from 1 of your Pokemon.
This card can't be put into your hand or deck from the discard pile.
Card Number: 063/064
Rarity: Uncommon
Card Type: Trainer - Pokemon Tool
Card Text: At the end of your turn ''(after your attack)'', if the Pokemon this card is attached to is in the Active ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.