Card Number: 085/195
Rarity: Uncommon
Card Type: Psychic
HP: 60
Stage: Basic
Attack 1: [1] Tail Smack (10)
Attack 2: [L] Dede-Short (60)
You can use this attack only if 1 of your Toge...
Card Number: 057/196
Rarity: Ultra Rare
Card Type: Lightning
HP: 270
Stage: VSTAR
Card Text: VSTAR Power — Electro Star
[LL] Electro Star
This attack does 90 damage to 2 of your opponen...
Card Number: 027/195
Rarity: Rare
Card Type: Fire
HP: 150
Stage: Stage 2
Attack 1: [1] Flare Parade (60x)
This attack does 60 damage for each Serena card in your discard pile.
Attack ...
Card Number: 071/196
Rarity: Common
Card Type: Psychic
HP: 90
Stage: Basic
Attack 1: [1] Tempting Trap
During your opponent's next turn, the Defending Pokémon can't retreat. During your...
Card Number: 081/196
Rarity: Holo Rare
Card Type: Psychic
HP: 120
Stage: Basic
Attack 1: [P] Night Footsteps
Choose 2 of your opponent's Pokémon and put 2 damage counters on each of the...
Card Number: 021/196
Rarity: Common
Card Type: Fire
HP: 70
Stage: Basic
Attack 1: [R] Draw In
Attach a Fire Energy card from your discard pile to this Pokémon.
Attack 2: [1RR] Combust...
Card Number: 078/196
Rarity: Rare
Card Type: Psychic
HP: 110
Stage: Stage 1
Attack 1: [P] Synchro Kinesis (30+)
Each player reveals their hand. If a card in your opponent's hand has the...
Card Number: 097/196
Rarity: Common
Card Type: Fighting
HP: 80
Stage: Basic
Attack 1: [1F] Fake Out (20)
Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.
Weakne...
Card Number: 155/195
Rarity: Uncommon
Card Type: Item
Card Text: At the end of each turn, if the Pokémon this card is attached to has 30 HP or less remaining and has any damage counters on ...
Card Number: 087/159
Rarity: Common
Card Type: Metal
HP: 70
Stage: Basic
Attack 1: [M] Ram (10)
Attack 2: [2] Slight Intrusion (30)
This Pokémon also does 10 damage to itself.
Weakn...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.