Card Number: 028/159
Rarity: Uncommon
Card Type: Fire
HP: 120
Stage: Stage 1
Attack 1: [1] Tail Trickery (20)
Your opponent's Active Pokémon is now Confused.
Attack 2: [1R] Super Sing...
Card Number: 146/159
Rarity: Uncommon
Card Type: Item
Card Text: You can use this card only if you discard 2 other cards from your hand.
Search your deck for a Pokémon, reveal it, and put i...
Card Number: 022/159
Rarity: Ultra Rare
Card Type: Fire
HP: 210
Stage: Basic
Attack 1: [R] Bursting Power (20)
You may attach up to 2 basic Energy cards from your hand to your Pokémon i...
Card Number: 026/159
Rarity: Holo Rare
Card Type: Fire
HP: 130
Stage: Basic
Attack 1: [2] Hammer In (30)
Attack 2: [1RR] Hydro Burn (80+)
If this Pokémon has any Water Energy attached...
Card Number: 040/159
Rarity: Common
Card Type: Lightning
HP: 60
Stage: Basic
Attack 1: [L] Thunder Jolt (30)
This Pokémon also does 10 damage to itself.
Weakness: Gx2
Resistance: No...
Card Number: 121/159
Rarity: Common
Card Type: Colorless
HP: 70
Stage: Basic
Attack 1: [1] Rolling Rollout (30x)
Flip a coin until you get tails. This attack does 30 damage for each hea...
Card Number: 008/159
Rarity: Common
Card Type: Grass
HP: 70
Stage: Basic
Attack 1: [1] Swoop Across
This attack does 10 damage to each of your opponent's Pokémon. (Don't apply Weakness ...
Card Number: 006/159
Rarity: Common
Card Type: Grass
HP: 80
Stage: Basic
Attack 1: [1] Mach Cut (10)
Discard a Special Energy from your opponent's Active Pokémon.
Weakness: Rx2
Resi...
Card Number: 097/159
Rarity: Holo Rare
Card Type: Metal
HP: 130
Stage: Basic
Card Text: Ability — Metal Shield
If this Pokémon has any Energy attached, it takes 30 less damage from atta...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.