Card Number: 044/159
Rarity: Rare
Card Type: Lightning
HP: 160
Stage: Stage 2
Card Text: Ability — Explosiveness
If this Pokémon is in your hand when you are setting up to play, you may...
Card Number: 038/159
Rarity: Ultra Rare
Card Type: Water
HP: 210
Stage: Basic
Card Text: V rule — When your Pokémon V is Knocked Out, your opponent takes 2 Prize cards.
Attack 1: [W] ...
Card Number: 074/159
Rarity: Rare
Card Type: Fighting
HP: 120
Stage: Stage 1
Attack 1: [1F] Midnight Fang (240-)
This attack does 80 less damage for each Energy attached to your opponen...
Card Number: 118/159
Rarity: Rare
Card Type: Colorless
HP: 120
Stage: Stage 1
Attack 1: [2] Stakeout Headbutt (30+)
If your opponent's Active Pokémon moved from the Bench to the Active ...
Card Number: 132/159
Rarity: Uncommon
Card Type: Item
Card Text: Look at the top 7 cards of your deck. You may reveal a Pokémon you find there and put it into your hand. Shuffle the other c...
Card Number: 119/159
Rarity: Rare
Card Type: Colorless
HP: 110
Stage: Basic
Attack 1: [1] Primate Acting
Choose a Supporter card from your opponent's discard pile and use the effect of ...
Card Number: 065/159
Rarity: Ultra Rare
Card Type: Psychic
HP: 200
Stage: Basic
Attack 1: [P] Horoscope
Look at the top 3 cards of your deck. You may attach any number of Energy cards y...
Card Number: 083/159
Rarity: Holo Rare
Card Type: Darkness
HP: 120
Stage: Basic
Attack 1: [D] Assault Gate (90)
If this Pokémon didn't move from the Bench to the Active Spot this turn, ...
Card Number: 075/159
Rarity: Common
Card Type: Darkness
HP: 70
Stage: Basic
Attack 1: [1D] Smog (20)
Your opponent's Active Pokémon is now Poisoned.
Weakness: Fx2
Resistance: None
...
Card Number: 137/159
Rarity: Common
Card Type: Item
Card Text: Flip a coin. If heads, search your deck for a Pokémon, reveal it, and put it into your hand. Then, shuffle your deck.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.