Card Number: 158/203
Rarity: Uncommon
Card Type: Tool
Card Text: Attach a Pokemon Tool to 1 of your Pokemon that doesn't already have a Pokemon Tool attached.
The Single Strike Pokemon this...
Card Number: 145/203
Rarity: Uncommon
Card Type: Tool
Card Text: Attach a Pokemon Tool to 1 of your Pokemon that doesn't already have a Pokemon Tool attached.
The attacks of the Pokemon thi...
Card Number: 165/203
Rarity: Uncommon
Card Type: Special Energy
Card Text: As long as this card is attached to a Pokemon, it provides Colorless Energy.
If you took this card as a face-down ...
Card Number: 143/203
Rarity: Uncommon
Card Type: Supporter
Card Text: Shuffle your hand into your deck. Then, draw a card for each card in your opponent's hand.
Card Number: 149/203
Rarity: Uncommon
Card Type: Supporter
Card Text: Look at the top 7 cards of your deck. You may reveal any number of Energy cards you find there and put them into your h...
Card Number: 150/203
Rarity: Uncommon
Card Type: Item
Card Text: Heal 20 damage from your Active Pokemon. If you healed any damage in this way, flip a coin. If heads, put this Lucky Ice Pop...
Card Number: 153/203
Rarity: Uncommon
Card Type: Tool
Card Text: Attach a Pokemon Tool to 1 of your Pokemon that doesn't already have a Pokemon Tool attached.
The Rapid Strike Pokemon this ...
Card Number: 156/203
Rarity: Uncommon
Card Type: Tool
Card Text: Attach a Pokemon Tool to 1 of your Pokemon that doesn't already have a Pokemon Tool attached.
The attacks of the Pokemon thi...
Card Number: 152/203
Rarity: Uncommon
Card Type: Supporter
Card Text: You can play this card only if any of your Pokemon were Knocked Out during your opponent's last turn.
Attach a basic En...
Card Number: 155/203
Rarity: Uncommon
Card Type: Tool
Card Text: Attach a Pokemon Tool to 1 of your Pokemon that doesn't already have a Pokemon Tool attached.
If the Pokemon V this card is ...
Card Number: 151/203
Rarity: Uncommon
Card Type: Tool
Card Text: Attach a Pokemon Tool to 1 of your Pokemon that doesn't already have a Pokemon Tool attached.
If the Pokemon V this card is ...
Card Number: 157/203
Rarity: Uncommon
Card Type: Stadium
Card Text: Once during each player's turn, that player may put a Pokemon Tool attached to 1 of their Pokemon into their hand.
Card Number: 160/203
Rarity: Uncommon
Card Type: Tool
Card Text: Attach a Pokemon Tool to 1 of your Pokemon that doesn't already have a Pokemon Tool attached.
If the Pokemon this card is at...
Card Number: 164/203
Rarity: Uncommon
Card Type: Supporter
Card Text: You can play this card only if you discard 2 other cards from your hand.
Draw a card for each of your opponent's Pokemo...
Card Number: 161/203
Rarity: Uncommon
Card Type: Stadium
Card Text: Once during each player's turn, that player may search their deck for a Basic Lightning Pokemon or Basic Dragon Pokemon a...
Card Number: 163/203
Rarity: Uncommon
Card Type: Item
Card Text: Switch 1 of your opponent's Benched Pokemon that has 50 HP or less remaining with your opponent's Active Pokemon.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.