Card Number: 159/203
Rarity: Uncommon
Card Type: Tool
Card Text: Attach a Pokemon Tool to 1 of your Pokemon that doesn't already have a Pokemon Tool attached.
If the Pokemon V this card is ...
Card Number: 081/202
Rarity: Common
Card Type: Psychic
HP: 70
Stage: Basic
Attack 1: [P] Psy Bolt (10)
Flip a coin. If heads, your opponent's Active Pokemon is now Paralyzed.
Weakness...
Card Number: SWSH016
Rarity: Promo
Card Type: Water
HP: 200
Stage: Basic
Attack 1: [W] Snipe Shot
This attack does 40 damage to 1 of your opponent's Pokemon. (Don't apply Weakness and R...
Card Number: 004/202
Rarity: Rare
Card Type: Grass
HP: 120
Stage: Stage 1
Attack 1: [G] Paralyze Poison (30)
Your opponent's Active Pokémon is now Poisoned. Flip a coin. If heads, your ...
Card Number: 007/202
Rarity: Common
Card Type: Grass
HP: 110
Stage: Basic
Attack 1: [1] Zzzt (20)
Attack 2: [1G] Powerful Needle (60x)
Flip a coin for each Energy attached to this Pok...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.