Card Number: 135/163
Rarity: Uncommon
Card Type: Supporter
Card Text: Choose a Trainer card from your discard pile. Then, ask your opponent if you may put it into your hand. If yes, put tha...
Card Number: 122/163
Rarity: Uncommon
Card Type: Item
Card Text: Search your deck for a card and put it into your hand. Then, shuffle your deck. Your turn ends.
Card Number: 137/163
Rarity: Uncommon
Card Type: Stadium
Card Text: Once during each player's turn, that player may draw 2 cards. In order to use this effect, that player must discard a Sin...
Card Number: 123/163
Rarity: Uncommon
Card Type: Supporter
Card Text: Heal all damage from each of your Evolution Pokemon. If you do, discard all Energy from the Pokemon that were healed in...
Card Number: 125/163
Rarity: Uncommon
Card Type: Item
Card Text: Each player switches their Active Pokemon with 1 of their Benched Pokemon. Your opponent switches first. (If a player does n...
Card Number: 138/163
Rarity: Uncommon
Card Type: Stadium
Card Text: The Retreat Cost of each Rapid Strike Pokemon in play (both yours and your opponent's) is 2 less.
Card Number: 141/163
Rarity: Uncommon
Card Type: Special Energy
Card Text: This card can only be attached to a Single Strike Pokemon. If this card is attached to anything other than a Singl...
Card Number: 126/163
Rarity: Uncommon
Card Type: Tool
Card Text: When your Active Pokemon is Knocked Out by damage from an attack from your opponent's Pokemon, you may move a basic Energy f...
Card Number: 129/163
Rarity: Uncommon
Card Type: Item
Card Text: Search your deck for a Pokemon with 90 HP or less, reveal it, and put it into your hand. Then, shuffle your deck.
Card Number: 031/163
Rarity: Common
Card Type: Water
HP: 60
Stage: Basic
Attack 1: [W] Smokescreen (10)
During your opponent's next turn, if the Defending Pokemon tries to attack, your ...
Card Number: 127/163
Rarity: Uncommon
Card Type: Item
Card Text: Put a Special Energy attached to 1 of your opponent's Pokemon on the bottom of their deck.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.