Card Number: 034/163
Rarity: Common
Card Type: Water
HP: 80
Stage: Basic
Attack 1: [W] Pound (10)
Attack 2: [2] Find it
Search your deck from an Item card, reveal it, and put it into ...
Card Number: 037/163
Rarity: Holo Rare
Card Type: Water
HP: 110
Stage: Stage 1
Card Text: Ability — Rapid Strike Search
once during your turn, you may search your deck for a Rapid strik...
Card Number: 038/163
Rarity: Common
Card Type: Water
HP: 70
Stage: Basic
Attack 1: [2W] Bubble Beam (30)
Flip a coin. If heads, your opponent's Active Pokemon is now Paralyzed.
Weakne...
Card Number: 035/163
Rarity: Rare
Card Type: Water
HP: 110
Stage: Stage 1
Attack 1: [2] Ball Juggling (10+)
Discard any number of Item cards that have the word "Ball" in their name from...
Card Number: 107/163
Rarity: Holo Rare
Card Type: Metal
HP: 150
Stage: Stage 2
Card Text: Ability — Stance Change
Once during your turn, you may switch this Pokemon with an Aegislash in...
Card Number: 041/163
Rarity: Common
Card Type: Water
HP: 80
Stage: Basic
Attack 1: [1] Recover
Discard an Energy from this Pokemon and heal all damage from it.
Attack 2: [W] Rain Spla...
Card Number: 110/163
Rarity: Ultra Rare
Card Type: Metal
HP: 320
Stage: VMAX
Card Text: Ability — Lustrous Body
Prevent all effects of your opponent's Pokemon's Abilities done to this P...
Card Number: 049/163
Rarity: Common
Card Type: Lightning
HP: 70
Stage: Basic
Attack 1: [1] Find a Friend
Search your deck for a Pokemon, reveal it, and put it into your hand. Then, shuf...
Card Number: 102/163
Rarity: Holo Rare
Card Type: Metal
HP: 110
Stage: Stage 1
Card Text: Ability — Metal Transfer
As often as you like during your turn, you may move a Metal Energy fro...
Card Number: 104/163
Rarity: Uncommon
Card Type: Metal
HP: 110
Stage: Stage 1
Attack 1: [1] Slash (30)
Attack 2: [2M] Steel Slice (90+)
If your opponent's Active Pokemon is a Metal Po...
Card Number: 100/163
Rarity: Common
Card Type: Metal
HP: 90
Stage: Basic
Attack 1: [M] Powerful Vise (20)
Flip a coin. If heads, your opponent's Active Pokemon is now Paralyzed.
Attac...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.