Card Number: 103/198
Rarity: Rare
Card Type: Darkness
HP: 70
Stage: Basic
Attack 1: [1] Ghostly Cries
For each Pokemon in your opponent's discard pile, put 1 damage counter on your oppo...
Card Number: 073/198
Rarity: Holo Rare
Card Type: Psychic
HP: 130
Stage: Stage 2
Card Text: Ability — Witch Rondo
Once during your turn, you may switch your Active Pokemon with 1 of you...
Card Number: 101/198
Rarity: Common
Card Type: Darkness
HP: 90
Stage: Basic
Card Text: Ability — Bursting Needles
If this Pokemon is in the Active Spot and is Knocked Out by damage from...
Card Number: 111/198
Rarity: Rare
Card Type: Metal
HP: 180
Stage: Stage 2
Attack 1: [2M] Guard Press (100)
During your opponent's next turn, this Pokemon takes 30 less damage from attac...
Card Number: 115/198
Rarity: Holo Rare
Card Type: Colorless
HP: 130
Stage: Basic
Attack 1: [2] Raging Bull (20+)
This attack does 20 more damage for each damage counter on this Pokemon....
Card Number: 108/198
Rarity: Holo Rare
Card Type: Darkness
HP: 140
Stage: Stage 1
Attack 1: [1D] Field Crush (50)
If your opponent has a Stadium in play, discard it.
Attack 2: [1DD] F...
Card Number: 120/198
Rarity: Rare
Card Type: Colorless
HP: 110
Stage: Basic
Attack 1: [3] Gale Claws (50)
If you played a Rapid Strike Supporter card from your hand during this turn, th...
Card Number: 122/198
Rarity: Rare
Card Type: Colorless
HP: 90
Stage: Basic
Card Text: Ability — Chromashift
This Pokémon is the same type as any basic Energy attached to it. (If it has ...
Card Number: 143/198
Rarity: Uncommon
Card Type: Tool
Card Text: Attach a Pokemon Tool to 1 of your Pokemon that doesn't already have a Pokemon Tool attached.
The attacks of the Pokemon thi...
Card Number: 146/198
Rarity: Uncommon
Card Type: Supporter
Card Text: Attach a Water Energy card from your discard pile to 1 of your Pokemon V. If you do, draw 3 cards.
Card Number: 123/198
Rarity: Holo Rare
Card Type: Colorless
HP: 70
Stage: Basic
Attack 1: [1] Return (10)
You may draw cards until you have 6 cards in your hand.
Attack 2: [2] Sky Ret...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.