Card Number: 022/198
Rarity: Common
Card Type: Fire
HP: 70
Stage: Basic
Card Text: Ability — Weather Reading
If you have 8 or more Stadium cards in your discard pile, ignore all Energy ...
Card Number: 087/192
Rarity: Rare
Card Type: Psychic
HP: 110
Stage: Stage 1
Attack 1: [1] Decorate
Attach any number of basic Energy cards from your hand to your Pokemon in any way you ...
Card Number: 118/189
Rarity: Ultra Rare
Card Type: Metal
HP: 210
Stage: Basic
Attack 1: [M] Hack Off (30)
Discard a Pokémon Tool card and a Special Energy from your opponent's Active Po...
Card Number: 001/189
Rarity: Ultra Rare
Card Type: Grass
HP: 190
Stage: Basic
Attack 1: [1] Dizzying Poison
Your opponent's Active Pokémon is now Confused and Poisoned.
Attack 2: [1GG...
Card Number: 188/189
Rarity: Ultra Rare
Card Type: Supporter
Card Text: Choose up to 2 of your Pokémon in play. For each of those Pokémon, search your deck for a card that evolves from that...
Card Number: 186/189
Rarity: Ultra Rare
Card Type: Supporter
Card Text: Shuffle your hand into your deck. Then, draw 4 cards. If your Active Pokémon is your only Pokémon in play, draw 8 car...
Card Number: 119/189
Rarity: Ultra Rare
Card Type: Metal
HP: 320
Stage: VMAX
Attack 1: [1M] Hard Scissors (90)
During your opponent's next turn, this Pokémon takes 30 less damage from a...
Card Number: 128/189
Rarity: Ultra Rare
Card Type: Metal
HP: 200
Stage: Basic
Card Text: Ability — Metal Skin
This Pokémon gets +20 HP for each Metal Energy attached to it.
Attack 1: ...
Card Number: 121/185
Rarity: Holo Rare
Card Type: Metal
HP: 130
Stage: Basic
Attack 1: [1] Rewind Time
Attach up to 2 Metal Energy cards form your discard pile to 1 of your Pokemon.
A...
Card Number: 157/185
Rarity: Uncommon
Card Type: Supporter
Card Text: Put up to 4 in any combination of Water Pokemon and Water Energy cards from your discard pile into your hand.
Card Number: 077/185
Rarity: Common
Card Type: Psychic
HP: 70
Stage: Basic
Attack 1: [P] Tail Trickery (10)
Your opponent's Active Pokémon is now Confused.
Weakness: Mx2
Resistance:...
Card Number: 025/185
Rarity: Rare
Card Type: Fire
HP: 170
Stage: Stage 2
Card Text: Ability — Battle Sense
Once during your turn, you may look at the top 3 cards of your deck and put 1 ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.