Card Number: 206/192
Rarity: Secret Rare
Card Type: Tool
Card Text: Attach a Pokemon Tool to 1 of your Pokemon that doesn't already have a Pokemon Tool attached to it.
The Pokemon this card...
Card Number: 122/192
Rarity: Ultra Rare
Card Type: Darkness
HP: 310
Stage: VMAX
Attack 1: [1DD] Max Jammer (180)
Your opponent reveals their hand. Choose a card you find there and put i...
Card Number: 209/192
Rarity: Secret Rare
Card Type: Special Energy
Card Text: As long as this card is attached to a Pokemon that isn't a Pokemon V or a Pokemon-GX, it provides Colorless Col...
Card Number: 072/192
Rarity: Ultra Rare
Card Type: Lightning
HP: 170
Stage: Basic
Card Text: Ability — Counterattack Kerzap
If this Pokemon is in the Active Spot and is damaged by an op...
Card Number: 026/192
Rarity: Ultra Rare
Card Type: Fire
HP: 200
Stage: Basic
Attack 1: [2R] Nine-Tailed Shapeshifter
Choose 1 of your opponent's Active Pokemon's attacks and use it as t...
Card Number: 067/192
Rarity: Ultra Rare
Card Type: Lightning
HP: 200
Stage: Basic
Attack 1: [L] Electrify
Search your deck for up to 2 Lightning Energy cards and attach them to your Ben...
Card Number: 055/192
Rarity: Ultra Rare
Card Type: Water
HP: 210
Stage: Basic
Card Text: Ability — Cold Absorption
Whenever you attach a Water Energy card from your hand to this Pokemon...
Card Number: 110/192
Rarity: Ultra Rare
Card Type: Fighting
HP: 160
Stage: Basic
Card Text: Ability — Iron Defense Formation
All of your Pokemon that have "Falinks" in their name take 2...
Card Number: 091/192
Rarity: Holo Rare
Card Type: Psychic
HP: 150
Stage: Stage 2
Card Text: Ability — Infiltrator
If any damage is done to this Pokemon by attacks, flip a coin. If heads...
Card Number: 208/192
Rarity: Secret Rare
Card Type: Item
Card Text: Choose up to 2 Pokemon Tools attached to Pokemon (yours or your opponent's) and discard them.
Card Number: 128/192
Rarity: Rare
Card Type: Metal
HP: 130
Stage: Stage 1
Attack 1: [M] Raid (30+)
If this Pokemon evolved from Scyther during this turn, this attack does 90 more damage...
Card Number: 166/192
Rarity: Uncommon
Card Type: Supporter
Card Text: Search your deck for a Trainer card, reveal it, and put it into your hand. Then, shuffle your deck.
Card Number: 001/192
Rarity: Common
Card Type: Grass
HP: 50
Stage: Basic
Card Text: Ability — Adaptive Evolution
This Pokemon can evolve during your first turn or the turn you play it.
...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.