Card Number: 43/83
Rarity: Common
Card Type: Fighting
HP: 60
Stage: Basic
Attack 1: [F] Rollout (10)
Attack 2: [2] Flail (10x)
This attack does 10 damage times the number of damage co...
Card Number: 49/122
Rarity: Rare
Card Type: Lightning
HP: 100
Stage: Stage 1
Card Text: Ability — Zap Zone
Damage from the attacks of your Lightning Pokemon isn't affected by any effect...
Card Number: 65/122
Rarity: Rare
Card Type: Psychic
HP: 110
Stage: Stage 1
Card Text: Ability — Nervous Seed
As long as this Pokemon is your Active Pokemon, the attacks of your opponent...
Card Number: 55/83
Rarity: Common
Card Type: Colorless
HP: 60
Stage: Basic
Attack 1: [1] Double Stab (10x)
Flip 2 coins. This attack does 10 damage times the number of heads.
Attack 2...
Card Number: 99/122
Rarity: Uncommon
Card Type: Tool
Card Text: Attach a Pokemon Tool to 1 of your Pokemon that doesn't already have a Pokemon Tool attached to it.
The Basic Pokémon this ca...
Card Number: RC3/RC32
Rarity: Common
Card Type: Fire
HP: 70
Stage: Basic
Attack 1: [1R] Playful (20x)
Flip a coin. If heads, this attack does 20 damage times the number of damage counte...
Card Number: 110/122
Rarity: Uncommon
Card Type: Stadium
Card Text: Blue Side
Choose which way this card faces before you play it. Any damage done to this player's Metal Pokemon by an oppon...
Card Number: 55/122
Rarity: Uncommon
Card Type: Psychic
HP: 90
Stage: Basic
Attack 1: [1] Reflective Shield
During your opponent's next turn, if this Pokemon is damaged by an attack (ev...
Card Number: 62/122
Rarity: Holo Rare
Card Type: Psychic
HP: 140
Stage: Stage 2
Attack 1: [3] Sword Pain
Double the number of damage counters on each of your opponent's Pokemon.
Attac...
Card Number: 73/122
Rarity: Rare
Card Type: Darkness
HP: 140
Stage: Stage 1
Attack 1: [1D] Roll Up
Flip 3 coins. If any of them are heads, your opponent reveals his or her hand. Then, f...
Card Number: 14/162
Rarity: Uncommon
Card Type: Grass
HP: 70
Stage: Stage 1
Attack 1: [G] Protect
Flip a coin. If heads, prevent the effects of all attacks, including damage, done to th...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.