Card Number: 59/124
Rarity: Uncommon
Card Type: Metal
HP: 100
Stage: Stage 1
Attack 1: [M] Strike Back (20x)
This attack does 20 damage times the number of damage counters on this Pokem...
Card Number: 80/124
Rarity: Common
Card Type: Colorless
HP: 60
Stage: Basic
Attack 1: [1] Pound (10)
Attack 2: [2] Round (10x)
This attack does 10 damage times the number of your Poke...
Card Number: 61/124
Rarity: Rare
Card Type: Metal
HP: 100
Stage: Stage 1
Card Text: Ability — Metal Fortress
Prevent all effects of your opponent's attacks, including damage done to you...
Card Number: 60/124
Rarity: Common
Card Type: Metal
HP: 60
Stage: Basic
Attack 1: [M] Iron Defense
Flip a coin. If heads, prevent all effects of attacks, including damage, done to this ...
Card Number: 97/124
Rarity: Uncommon
Card Type: Tool
Card Text: If the Pokemon this card is attached to is Knocked Out by damage from an opponent's attack, put all basic Energy attached to ...
Card Number: 66/124
Rarity: Uncommon
Card Type: Fairy
HP: 100
Stage: Stage 1
Attack 1: [2] Expand (30)
During your opponent's next turn, any damage done to this Pokemon by attacks is re...
Card Number: 91/124
Rarity: Uncommon
Card Type: Tool
Card Text: Attach a Pokemon Tool to 1 of your Pokemon that doesn't already have a Pokemon Tool attached to it.
Your turn does not end if...
Card Number: RC4/RC32
Rarity: Common
Card Type: Fire
HP: 90
Stage: Stage 1
Attack 1: [1] Call for Support
Search your deck for a Supporter card, reveal it, and put it into your hand. Sh...
Card Number: 93/124
Rarity: Uncommon
Card Type: Tool
Card Text: Attach a Pokemon Tool to 1 of your Pokemon that doesn't already have a Pokemon Tool attached to it.
Prevent all effects of yo...
Card Number: 95/124
Rarity: Uncommon
Card Type: Item
Card Text: Devolve 1 of your evolved Pokémon and put the highest Stage Evolution card on it into your hand. (That Pokémon can't evolve t...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.