Card Number: 34/124
Rarity: Uncommon
Card Type: Psychic
HP: 60
Stage: Stage 1
Attack 1: [1P] Double Link (10+)
If Solosis is on your Bench, this attack does 30 more damage. If Duosion i...
Card Number: 6/124
Rarity: Uncommon
Card Type: Grass
HP: 70
Stage: Stage 1
Card Text: Ability — Serpentine Strangle
When you play this Pokemon from your hand to evolve 1 of your Pokemon...
Card Number: 11/124
Rarity: Common
Card Type: Fire
HP: 50
Stage: Basic
Attack 1: [1] Invite Out
Flip a coin. If heads, switch 1 of your opponent's Benched Pokemon with his or her Active...
Card Number: 23/124
Rarity: Rare
Card Type: Water
HP: 100
Stage: Stage 1
Card Text: Ability — Hand Block
If you have a Stadium card in play, your opponent can't attach any Special Energ...
Card Number: 18/124
Rarity: Rare
Card Type: Water
HP: 120
Stage: Stage 1
Card Text: Ability — Restoring Beam
Once during your turn (before your attack), you may search your deck for a R...
Card Number: 45/124
Rarity: Common
Card Type: Fighting
HP: 70
Stage: Basic
Attack 1: [1] Double Smash (10x)
Flip 2 coins. This attack does 10 damage times the number of heads.
Weaknes...
Card Number: 57/124
Rarity: Common
Card Type: Darkness
HP: 60
Stage: Basic
Attack 1: [1] Leer
Flip a coin. If heads, your opponent's Active Pokemon is now Paralyzed.
Attack 2: [2D] Cu...
Card Number: 22/124
Rarity: Common
Card Type: Water
HP: 60
Stage: Basic
Attack 1: [1W] Swing Around (10+)
Flip 2 coins. This attack does 20 more damage for each heads.
Weakness: Gx2
...
Card Number: 49/124
Rarity: Rare
Card Type: Fighting
HP: 80
Stage: Basic
Card Text: Abiltiy — Energy Keeper
Basic Energy attached to your Basic Pokemon can't be discarded by effects of ...
Card Number: 28/124
Rarity: Uncommon
Card Type: Psychic
HP: 110
Stage: Stage 1
Attack 1: [2] Balloon Bomb
Flip 2 coins. For each heads, discard 2 cards from the top of your opponent's d...
Card Number: 50/124
Rarity: Common
Card Type: Fighting
HP: 90
Stage: Basic
Card Text: Abiltiy — Safeguard
Prevent all effects of attacks, including damage, done to this Pokemon by your ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.