Card Number: 108/124
Rarity: Uncommon
Card Type: Tool
Card Text: The Zygarde EX this card is attached to can also use the attack on this card. (You still need the necessary Energy to use th...
Card Number: 94/124
Rarity: Uncommon
Card Type: Stadium
Card Text: Blue Side
Choose which way this card faces before you play it. This player's Pokémon can't be Confused or Poisoned. (If th...
Card Number: 31/124
Rarity: Rare
Card Type: Psychic
HP: 100
Stage: Stage 1
Attack 1: [P] Head Walking
Put a Basic Pokemon from your opponent's discard pile onto his or her Bench. Then, ...
Card Number: 39/124
Rarity: Rare
Card Type: Fighting
HP: 150
Stage: Stage 1
Attack 1: [2] Cling (50)
Heal from this Pokmeon the same amount of damage you did to your opponent's Active P...
Card Number: 35/124
Rarity: Rare
Card Type: Psychic
HP: 90
Stage: Stage 2
Attack 1: [1P] Link Fusion (10+)
If Solosis is on your Bench, this attack does 30 more damage. If Duosion is on...
Card Number: 4/124
Rarity: Rare
Card Type: Grass
HP: 90
Stage: Stage 1
Card Text: Ability — Wormadam First
As often as you like during your turn (before your attack), you may move 1 dam...
Card Number: 33/124
Rarity: Common
Card Type: Psychic
HP: 30
Stage: Basic
Attack 1: [1P] Mini Link (10+)
If Solosis is on your Bench, this attack does 30 more damage.
Weakness: Px2
...
Card Number: 16/124
Rarity: Uncommon
Card Type: Water
HP: 120
Stage: Stage 1
Attack 1: [W] Freezing Breath (20)
Flip a coin. If heads, your opponent's Active Pokemon is now Paralyzed. I...
Card Number: 7/124
Rarity: Rare
Card Type: Grass
HP: 140
Stage: Stage 2
Attack 1: [1] Coil (40)
During your next turn, this Pokemon's attacks do 60 more damage to your opponent's Active...
Card Number: 12/124
Rarity: Uncommon
Card Type: Fire
HP: 80
Stage: Stage 1
Attack 1: [R] Destructive Flame (20)
Flip a coin. If heads, discard an Energy attached to your opponent's Acti...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.