Card Number: 9/108
Rarity: Common
Card Type: Fire
HP: 60
Stage: Basic
Attack 1: [1] Scratch (10)
Attack 2: [1R] Ember (30)
Discard a Fire Energy attached to this Pokemon.
Weakness: ...
Card Number: 67/162
Rarity: Uncommon
Card Type: Psychic
HP: 100
Stage: Basic
Attack 1: [1] Mirror Barrier
Flip a coin. If heads, prevent all damage done to this Pokémon by attacks durin...
Card Number: 89/108
Rarity: Uncommon
Card Type: Tool
Card Text: Attach a Pokemon Tool to 1 of your Pokemon that doesn't already have a Pokemon Tool attached to it.
Your turn does not end if...
Card Number: 33/108
Rarity: Common
Card Type: Water
HP: 30
Stage: Basic
Attack 1: [W] Flail (10x)
This attack does 10 damage times the number of damage counters on this Pokemon.
Weakn...
Card Number: 14/108
Rarity: Common
Card Type: Fire
HP: 60
Stage: Basic
Attack 1: [RR] Confuse Ray (20)
Flip a coin. If heads, your opponent's Active Pokemon is now Confused.
Weakness:...
Card Number: 73/108
Rarity: Uncommon
Card Type: Tool
Card Text: Attach a Pokemon Tool to 1 of your Pokemon that doesn't already have a Pokemon Tool attached to it.
Your turn does not end if...
Card Number: 18/162
Rarity: Common
Card Type: Fire
HP: 60
Stage: Basic
Attack 1: [1] Tackle (10)
Attack 2: [1R] Ember (30)
Discard a Fire Energy attached to this Pokemon.
Weakness: ...
Card Number: 145/162
Rarity: Uncommon
Card Type: Stadium
Card Text: BLUE SIDE:
This card may be placed either way up when played. The player on this side of the card can only have 3 Pokémon...
Card Number: 93/108
Rarity: Uncommon
Card Type: Item
Card Text: Discard 2 cards from your hand. (If you can't discard 2 cards, you can't play this card.) Search your deck for a Pokemon, rev...
Card Number: 92/108
Rarity: Uncommon
Card Type: Item
Card Text: Look at the top 4 cards of your deck. You may reveal a Trainer card you find there (except Trainers' Mail) and put it into yo...
Card Number: 85/108
Rarity: Uncommon
Card Type: Tool
Card Text: Attach a Pokemon Tool to 1 of your Pokemon that doesn't already have a Pokemon Tool attached to it.
Your turn does not end if...
Card Number: 22/108
Rarity: Uncommon
Card Type: Lightning
HP: 90
Stage: Stage 1
Attack 1: [1] Continuous Tumble (20x)
Flip a coin until you get tails. This attack does 20 damage times t...
Card Number: 105/114
Rarity: Uncommon
Card Type: Item
Card Text: Shuffle 2 Special Energy cards from your discard pile into your deck.
You may play as many item cards as you like during you...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.