Card Number: 74/124
Rarity: Common
Card Type: Colorless
HP: 70
Stage: Basic
Attack 1: [2] Turmoil Strike
This attack does 50 damage to 1 of your opponent's Pokemon that has any damage c...
Card Number: 64/108
Rarity: Holo Rare
Card Type: Dragon
HP: 130
Stage: Basic
Attack 1: [L] Energy Stream (30)
Attach a basic Energy card from your discard pile to this Pokemon.
Attack...
Card Number: 141/160
Rarity: Uncommon
Card Type: Supporter
Card Text: You can play this card only if 1 of your Pokémon was Knocked Out during your opponent's last turn.Search your deck for ...
Card Number: 44/160
Rarity: Holo Rare
Card Type: Water
HP: 110
Stage: Stage 1
Card Text: Ability - Sparkling Ripples
When you play this Pokemon from your hand to evolve 1 of your Pokemo...
Card Number: 81/108
Rarity: Rare
Card Type: Colorless
HP: 140
Stage: Stage 2
Card Text: Delta Evolution You may play this card from your hand to evolve a Pokemon during your first turn ...
Card Number: 71/124
Rarity: Uncommon
Card Type: Fairy
HP: 90
Stage: Stage 1
Attack 1: [Y] Light Steps (40)
Move an Energy from this Pokemon to 1 of your Benched Pokemon.
Weakness: Mx2...
Card Number: 81/114
Rarity: Holo Rare
Card Type: Fairy
HP: 130
Stage: Basic
Attack 1: [Y] Geomancy
Choose 2 of your Benched Pokemon. For each of those Pokemon, search your deck for a Fa...
Card Number: 94/162
Rarity: Holo Rare
Card Type: Darkness
HP: 130
Stage: Basic
Card Text: Ability — Fright Night
As long as this Pokémon is your Active Pokémon, each Pokémon Tool card i...
Card Number: 90/146
Rarity: Rare
Card Type: Fairy
HP: 100
Stage: Stage 1
Attack 1: [1] Balloon Barrage (20x) This attack does 20 damage times the amount of Energy attached to this Pokem...
Card Number: 48/160
Rarity: Rare
Card Type: Water
HP: 150
Stage: Stage 2
Attack 1: [W1] Knock Over (50)
Attack 2: [WW2] Frozen Splash (70+)
If your opponent's Active Pokemon is a Figh...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.