Card Number: 29/108
Rarity: Rare
Card Type: Water
HP: 120
Stage: Stage 1
Attack 1: [W] Super Deep Dive
Heal 40 damage from this Pokemon. Switch this Pokemon with 1 of your Benched Pokem...
Card Number: 30/108
Rarity: Common
Card Type: Water
HP: 60
Stage: Basic
Attack 1: [W] Quick Blow (10+)
Flip a coin. If heads, this attack does 10 more damage.
Weakness: Gx2
Resistan...
Card Number: 55/108
Rarity: Common
Card Type: Fighting
HP: 40
Stage: Basic
Card Text: Ability — Submerge
As long as this Pokemon is on your Bench, prevent all damage done to this Pokemo...
Card Number: 50/108
Rarity: Uncommon
Card Type: Psychic
HP: 60
Stage: Basic
Attack 1: [PP] Foul Gas (10)
Flip a coin. If heads, your opponent's Active Pokemon is now Poisoned. If tails,...
Card Number: 37/108
Rarity: Common
Card Type: Lightning
HP: 50
Stage: Basic
Attack 1: [L] Thunder Wave
Flip a coin. If heads, your opponent's Active Pokemon is now Paralyzed.
Attack 2...
Card Number: 41/108
Rarity: Common
Card Type: Lightning
HP: 70
Stage: Basic
Attack 1: [L] Thunder Shock (10)
Flip a coin. If heads, your opponent's Active Pokemon is now Paralyzed.
At...
Card Number: 39/108
Rarity: Common
Card Type: Lightning
HP: 60
Stage: Basic
Attack 1: [1] Continuous Tackle (10x)
Flip a coin until you get tails. This attack does 10 more damage times ...
Card Number: 40/108
Rarity: Rare
Card Type: Lightning
HP: 80
Stage: Stage 1
Card Text: Ability — Buzzap Thunder
Once during your turn (before your attack), you may Knock Out this Pokemo...
Card Number: 47/108
Rarity: Common
Card Type: Psychic
HP: 40
Stage: Basic
Attack 1: [P] Little Grudge
During your opponent's next turn, if this Pokemon is Knocked Out by damage from an ...
Card Number: 54/108
Rarity: Common
Card Type: Fighting
HP: 60
Stage: Basic
Attack 1: [F] Sand Attack (10)
If the Defending Pokemon tries to attack during your opponent's next turn, your...
Card Number: 57/108
Rarity: Common
Card Type: Fighting
HP: 70
Stage: Basic
Attack 1: [FF] Dual Chop (20x)
Flip 2 coins. This attack does 20 damage times the number of heads.
Weakness:...
Card Number: 43/108
Rarity: Common
Card Type: Psychic
HP: 60
Stage: Basic
Attack 1: [P] Double Stab (10x)
Flip 2 coins. This attack does 10 damage times the number of heads.
Weakness:...
Card Number: 58/108
Rarity: Uncommon
Card Type: Fighting
HP: 90
Stage: Stage 1
Attack 1: [FF] Karate Chop (60-)
This attack does 60 damage minus 10 damage for each damage counter on thi...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.