Card Number: 068/086
Rarity: Common
Card Type: Dragon
HP: 70
Stage: Basic
Attack 1: [C] Gather Strength Search your deck for up to 2 Basic Energy cards, reveal them, and put them into y...
Card Number: 110/172
Rarity: Common
Card Type: Dragon
HP: 60
Stage: Basic
Attack 1: [1] Ultra Evolution
Flip a coin. If heads, search your deck for Haxorus and put it onto this Axew to ...
Card Number: 076/086
Rarity: Uncommon
Card Type: Trainer - Supporter
Card Text: Switch your Active Pokémon with 1 of your Benched Pokémon. If you moved a Pokémon ex to your Bench in this wa...
Card Number: 106/086
Rarity: Ultra Rare
Card Type: Trainer - Supporter
Card Text: Switch your Active Pokémon with 1 of your Benched Pokémon. If you moved a Pokémon ex to your Bench in this ...
Card Number: 43/131
Rarity: Uncommon
Card Type: Psychic
HP: 60
Stage: Basic
Attack 1: [1] Psychic Abduction
You can use this attack only if you go second, and only on your first turn. S...
Card Number: 85/236
Rarity: Uncommon
Card Type: Psychic
HP: 70
Stage: Basic
Attack 1: [1] Psypower
Put 3 damage counters on your opponent's Pokémon in any way you like.
Weakness: Px2
...
Card Number: 080/191
Rarity: Common
Card Type: Psychic
HP: 70
Stage: Basic
Attack 1: [PC] Neurokinesis (10+) This attack does 10 more damage for each damage counter on all of your oppon...
Card Number: 067/189
Rarity: Uncommon
Card Type: Psychic
HP: 70
Stage: Basic
Attack 1: [P] Mind Bend (30)
Your opponent's Active Pokémon is now Confused.
Weakness: Dx2
Resistance: F...
Card Number: 068/128
Rarity: Common
Card Type: Psychic
HP: 130
Stage: Stage 1
Attack 1: [PPC] Body Slam (90) Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.
We...
Card Number: 35/147
Rarity: Rare
Card Type: Water
HP: 120
Stage: Stage 1
Card Text: Ability — Thick Fat
This Pokemon takes 30 less damage from the attacks of your opponent's Fire or Wat...
Card Number: 065/162
Rarity: Common
Card Type: Psychic
HP: 130
Stage: Stage 1
Attack 1: [C] Play Rough (30+)Flip a coin. If heads, this attack does 30 more)
Attack 2: [P][C][C] Power ...
Card Number: 034/142
Rarity: Uncommon
Card Type: Water
HP: 120
Stage: Stage 1
Attack 1: [WC] Bubble Beam (60) Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.
W...
Card Number: 059/264
Rarity: Rare
Card Type: Water
HP: 120
Stage: Stage 1
Attack 1: [W] Dive and Rescue
Put up to 3 in any combination of Pokemon and Supporter cards from your discard p...
Card Number: 080/103
Rarity: Common
Card Type: Colorless
HP: 30
Stage: Basic
Attack 1: Bouncy-Bounce Charge Search your deck for an Energy card and attach it to 1 of your Benched Pokémo...
Card Number: 163/191
Rarity: Uncommon
Card Type: Trainer - Pokemon Tool
Card Text: If the Pokémon this card is attached to is damaged by an attack from your opponent's Metal Pokémon, it tak...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.