Card Number: 144/165
Rarity: Rare
Card Type: Water
HP: 120
Stage: Basic
Card Text: Ability — Ice Float
If this Pokemon has any W Energy attached, it has no Retreat Cost.
Attack 1: [WW...
Card Number: 166/198
Rarity: Uncommon
Card Type: Supporter
Card Text: Search your deck for an Item card and a Pokemon Tool card, reveal them, and put them in your hand. Then, shuffle your d...
Card Number: 186/197
Rarity: Uncommon
Card Type: Supporter
Card Text: Search your deck for an Item card and a Pokemon Tool card, reveal them, and put them in your hand. Then, shuffle your d...
Card Number: 159/182
Rarity: Rare
Card Type: Colorless
HP: 120
Stage: Stage 1
Card Text: Ability: Greedy Order When you play this Pokémon from your hand to evolve 1 of your Pokémon duri...
Card Number: 205/182
Rarity: Illustration Rare
Card Type: Colorless
HP: 120
Stage: Stage 1
Card Text: Ability: Greedy Order When you play this Pokémon from your hand to evolve 1 of your...
Card Number: 139/182
Rarity: Double Rare
Card Type: Darkness
HP: 270
Stage: Stage 1
Attack 1: [C] Vigorous Tackle (30+) If this Pokémon has no damage counters on it, this attack does 12...
Card Number: 218/182
Rarity: Ultra Rare
Card Type: Darkness
HP: 270
Stage: Stage 1
Attack 1: [C] Vigorous Tackle (30+) If this Pokémon has no damage counters on it, this attack does 120...
Card Number: 161/182
Rarity: Uncommon
Card Type: Trainer - Item
Card Text: Heal 30 damage from your Active Pokémon. If that Pokémon is an Arven's Pokémon, heal 100 damage from it instead.
Card Number: 158/182
Rarity: Common
Card Type: Colorless
HP: 60
Stage: Basic
Attack 1: [C] Gnaw Through (10) Before doing damage, discard all Pokémon Tools from your opponent's Active P...
Card Number: 109/182
Rarity: Common
Card Type: Fighting
HP: 60
Stage: Basic
Attack 1: [C] Slight Intrusion (30) This Pokémon also does 10 damage to itself.
Weakness: Gx2
Retreat Cos...
Card Number: 110/182
Rarity: Uncommon
Card Type: Fighting
HP: 140
Stage: Stage 1
Attack 1: [C] Pull Switch in 1 of your opponent's Benched Pokémon to the Active Spot.
Attack 2: [CCC] ...
Card Number: 133/162
Rarity: Uncommon
Card Type: Tool
Card Text: Attach a Pokémon Tool to 1 of your Pokémon that doesn't already have a Pokémon Tool attached to it.
Any damage done to the P...
Card Number: 077/091
Rarity: Uncommon
Card Type: Supporter
Card Text: You can use this card only if your opponent’s Active Pokémon is Poisoned.
Shuffle your hand into your deck, then draw 7...
Card Number: 133/131
Rarity: Ultra Rare
Card Type: Trainer - Supporter
Card Text: You can use this card only if your opponent's Active Pokemon is Poisoned.Shuffle your hand into your deck. ...
Card Number: 134/131
Rarity: Ultra Rare
Card Type: Trainer - Supporter
Card Text: You can use this card only if your opponent's Active Pokemon is Poisoned.Shuffle your hand into your deck. ...
Card Number: 92/124
Rarity: Uncommon
Card Type: Tool
Card Text: Attach a Pokemon Tool to 1 of your Pokemon that doesn't already have a Pokemon Tool attached to it.
Your turn does not end if...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.