Card Number: 89/149
Rarity: Classic Collection
Card Type: Metal
HP: 250
Stage: Stage 2
Card Text: Ability: Ultra Road
Once during your turn (before your attack), you may switch your Act...
Card Number: 105/128
Rarity: Rare
Card Type: Metal
HP: 170
Stage: Stage 2
Card Text: Ability: Sunrise Once during your turn, if this Pokémon is on your Bench, you may use this Ability. ...
Card Number: 33/124
Rarity: Common
Card Type: Psychic
HP: 30
Stage: Basic
Attack 1: [1P] Mini Link (10+)
If Solosis is on your Bench, this attack does 30 more damage.
Weakness: Px2
...
Card Number: 106/217
Rarity: Uncommon
Card Type: Fighting
HP: 110
Stage: Basic
Attack 1: [F] Cosmic Beam (70) If you don't have Lunatone on your Bench, this attack does nothing. This at...
Card Number: 075/132
Rarity: Uncommon
Card Type: Fighting
HP: 110
Stage: Basic
Attack 1: [F] Cosmic Beam (70) If you don't have Lunatone on your Bench, this attack does nothing. This at...
Card Number: 106/217
Rarity: Uncommon
Card Type: Fighting
HP: 110
Stage: Basic
Attack 1: [F] Cosmic Beam (70) If you don't have Lunatone on your Bench, this attack does nothing. This at...
Card Number: 45
Rarity: Rare
Card Type: Psychic
HP: 80
Stage: Basic
Card Text: Sunshine Fate - Once during your turn (before you attack), if you have Lunatone in play, you may look at t...
Card Number: 093/197
Rarity: Uncommon
Card Type: Psychic
HP: 90
Stage: Basic
Attack 1: [C] Call For Family
Search your deck for up to 2 Basic Pokémon and put them onto your Bench. Then,...
Card Number: 092/189
Rarity: Uncommon
Card Type: Fighting
HP: 90
Stage: Basic
Card Text: Ability — Resistance Shade
If you have Lunatone in play, your opponent's Pokémon in play have no...
Card Number: 069/159
Rarity: Uncommon
Card Type: Fighting
HP: 90
Stage: Basic
Card Text: Ability — Sun Energy
Once during your turn, you may attach a Psychic Energy card from your disca...
Card Number: 83/160
Rarity: Common
Card Type: Fighting
HP: 80
Stage: Basic
Attack 1: [1] Solar Generator
Search your deck for up to 2 Special Energy cards, reveal them, and put them int...
Card Number: 167/192
Rarity: Uncommon
Card Type: Supporter
Card Text: Search your deck for up to 2 Basic Pokemon or up to 2 basic Energy cards, reveal them, and put them into your hand. The...
Card Number: 135/163
Rarity: Uncommon
Card Type: Supporter
Card Text: Choose a Trainer card from your discard pile. Then, ask your opponent if you may put it into your hand. If yes, put tha...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.