Card Number: 009/198
Rarity: Common
Card Type: Grass
HP: 70
Stage: Stage 1
Card Text: Ability — Adaptive EvolutionThis Pokemon can be evolved on your first turn and on the turn it comes...
Card Number: 14/162
Rarity: Uncommon
Card Type: Grass
HP: 70
Stage: Stage 1
Attack 1: [G] Protect
Flip a coin. If heads, prevent the effects of all attacks, including damage, done to th...
Card Number: 45/160
Rarity: Common
Card Type: Water
HP: 60
Stage: Basic
Attack 1: [W1] Ball Roll (30x)
Flip a coin until you get tails. This attack does 30 damage times the number of he...
Card Number: 50/236
Rarity: Common
Card Type: Water
HP: 70
Stage: Basic
Attack 1: [2W] Body Slam (30)
Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.
Weakness:...
Card Number: 043/191
Rarity: Common
Card Type: Water
HP: 70
Stage: Basic
Attack 1: [W] Powder Snow (10) Your opponent's Active Pokemon is now Asleep.
Weakness: Mx2
Retreat Cost: 2
Card Number: 018/193
Rarity: Uncommon
Card Type: Grass
HP: 110
Stage: Stage 1
Attack 1: [GG] Entangling Trap
Each player shuffles their Active Pokemon and all cards attached to them int...
Card Number: 169/182
Rarity: Uncommon
Card Type: Trainer - Stadium
Card Text: Once during each player's turn, that player may search their deck for a Marnie's Pokémon, reveal it, and put it...
Card Number: 170/189
Rarity: Uncommon
Card Type: Stadium
Card Text: Whenever a player's Active Pokémon moves to the Bench during their turn, put 2 damage counters on that Pokémon.
Card Number: 190/159
Rarity: Hyper Rare
Card Type: Special Multi Energy
Card Text: As long as this card is attached to a Pokémon, it provides Colorless Energy.
If the Pokémon this card is a...
Card Number: 001/088
Rarity: Common
Card Type: Grass
HP: 60
Stage: Basic
Attack 1: [G] Gooey Thread (10) During your opponent's next turn, the Defending Pokémon can't retreat.
Weaknes...
Card Number: 058/103
Rarity: Common
Card Type: Darkness
HP: 60
Stage: Basic
Attack 1: [D] Poison Sting Your opponent's Active Pokémon is now Poisoned.
Attack 2: [CCC] Bug Out (50x) Re...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.