Card Number: 070/078
Rarity: Uncommon
Card Type: Supporter
Card Text: Draw 2 cards. If you drew any cards in this way, flip a coin. If heads, attach a L Energy card from your discard pile t...
Card Number: SWSH226
Rarity: Promo
Card Type: Supporter
Card Text: Draw 2 cards. If you drew any cards in this way, flip a coin. If heads, attach a Lightning Energy card from your discard p...
Card Number: 129/131
Rarity: ACE SPEC Rare
Card Type: Trainer - Pokemon Tool
Card Text: When the Tera Pokemon this card is attached to uses an attack, that attack costs 1 Energy less. (The ...
Card Number: 102/132
Rarity: Common
Card Type: Colorless
HP: 60
Stage: Basic
Attack 1: [C] Pluck (10) Before doing damage, discard all Pokemon Tools from your opponent's Active Pokemon....
Card Number: 97/149
Rarity: Common
Card Type: Colorless
HP: 60
Stage: Basic
Attack 1: [1] Pick at Bugs (10+)If your opponent's Active Pokemon is a [G] Pokemon, this attack does 30 more ...
Card Number: 021/165
Rarity: Common
Card Type: Colorless
HP: 50
Stage: Basic
Card Text: Ability — Evolutionary AdvantageIf you go second, this Pokemon can evolve during your first turn....
Card Number: 78/119
Rarity: Common
Card Type: Colorless
HP: 60
Stage: Basic
Attack 1: [1] Whirlwind (10)
Your opponent switches his or her Active Pokemon with 1 of his or her Benched Po...
Card Number: 105/114
Rarity: Uncommon
Card Type: Item
Card Text: Shuffle 2 Special Energy cards from your discard pile into your deck.
You may play as many item cards as you like during you...
Card Number: 081/196
Rarity: Holo Rare
Card Type: Psychic
HP: 120
Stage: Basic
Attack 1: [P] Night Footsteps
Choose 2 of your opponent's Pokémon and put 2 damage counters on each of the...
Card Number: 081/196
Rarity: Holo Rare
Card Type: Psychic
HP: 120
Stage: Basic
Attack 1: [P] Night Footsteps
Choose 2 of your opponent's Pokémon and put 2 damage counters on each of the...
Card Number: 173/192
Rarity: Uncommon
Card Type: Special Energy
Card Text: As long as this card is attached to a Pokemon, it provides Lightning Energy.
When you attach this card from your h...
Card Number: 008/088
Rarity: Common
Card Type: Grass
HP: 80
Stage: Stage 1
Attack 1: [G] Hide Flip a coin. If heads, during your opponent's next turn, prevent all damage from and effect...
Card Number: 7/131
Rarity: Uncommon
Card Type: Grass
HP: 70
Stage: Stage 1
Attack 1: [G] String Shot (20)
Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.
Weakn...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.