Card Number: 125/162
Rarity: Common
Card Type: Colorless
HP: 50
Stage: Basic
Attack 1: [1] Call for Pals
Search your deck for as many Starly as you like and put them onto your Bench. Sh...
Card Number: 053/264
Rarity: Holo Rare
Card Type: Water
HP: 90
Stage: Stage 1
Attack 1: [W] Multishot Star
Discard any amount of W Energy from this Pokemon. Then, for each Energy you di...
Card Number: 055/172
Rarity: Uncommon
Card Type: Psychic
HP: 90
Stage: Stage 1
Attack 1: [P] Psychic (10+)
This attack does 30 more damage for each Energy attached to your opponent’s Ac...
Card Number: 31/108
Rarity: Rare
Card Type: Water
HP: 90
Stage: Stage 1
Card Text: Ability — Space Beacon
Once during your turn (before your attack), you may discard a card from your ha...
Card Number: 13/68
Rarity: Common
Card Type: Water
HP: 50
Stage: Basic
Attack 1: [1] Numbing Water (10)
Flip a coin. If heads, you opponent's Active Pokémon is now Paralyzed.
Weakness...
Card Number: 28/181
Rarity: Common
Card Type: Water
HP: 50
Stage: Basic
Attack 1: [1] Numbing Water (10)
Flip a coin. If heads, your opponent's Active Pokemon is now Paralyzed.
Weakne...
Card Number: 120/165
Rarity: Common
Card Type: Water
HP: 60
Stage: Basic
Attack 1: [1W] Swift (30)
This attack's damage isn't affected by Weakness or Resistance, or by any effects on yo...
Card Number: 052/264
Rarity: Common
Card Type: Water
HP: 60
Stage: Basic
Attack 1: [1] Soak in Water
Attach a W Energy card from your hand to this Pokemon.
Attack 2: [W] Spinning Atta...
Card Number: 29/162
Rarity: Common
Card Type: Water
HP: 60
Stage: Basic
Attack 1: [1] Continuous Spin (10x)
Flip a coin until you get tails. This attack does 10 damage times the number ...
Card Number: 30/108
Rarity: Common
Card Type: Water
HP: 60
Stage: Basic
Attack 1: [W] Quick Blow (10+)
Flip a coin. If heads, this attack does 10 more damage.
Weakness: Gx2
Resistan...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.