Card Number: 90/108
Rarity: Uncommon
Card Type: Supporter
Card Text: Search your deck for a Supporter card and a basic Energy card, reveal them, and put them into your hand. Shuffle your de...
Card Number: 083/182
Rarity: Common
Card Type: Psychic
HP: 60
Stage: Basic
Attack 1: [C] Summoning Sign Search your deck for up to 2 Basic Steven's Pokémon and put them onto your Bench....
Card Number: 086/182
Rarity: Common
Card Type: Psychic
HP: 80
Stage: Basic
Card Text: Ability: Stone Palace As long as this Pokémon is on your Bench, all of your Steven's Pokémon take 3...
Card Number: 145/182
Rarity: Double Rare
Card Type: Metal
HP: 340
Stage: Stage 2
Card Text: Ability: X-Boot Once during your turn, you may search your deck for a Basic Psychic Energy ca...
Card Number: 144/182
Rarity: Uncommon
Card Type: Metal
HP: 100
Stage: Stage 1
Attack 1: [MC] Metal Slash (70) During your next turn, this Pokémon can't attack.
Weakness: Rx2
Resista...
Card Number: 142/182
Rarity: Common
Card Type: Metal
HP: 120
Stage: Basic
Attack 1: [CC] Razor Wing (30)
Attack 2: [MMC] Sonic Double This attack does 50 damage to 2 of your opponent'...
Card Number: 164/185
Rarity: Uncommon
Card Type: Special Energy
Card Text: As long as this card is attached to a Pokemon, it provides Fighting Energy.
The Fighting Pokemon this card is atta...
Card Number: 111/192
Rarity: Holo Rare
Card Type: Fighting
HP: 140
Stage: Basic
Attack 1: [2F] Mega Kick (80)
Attack 2: [3F] Power Press (120+)
If this Pokemon has at least 1 extra En...
Card Number: 084/163
Rarity: Rare
Card Type: Fighting
HP: 130
Stage: Basic
Attack 1: [1F] Land's Pulse (30+)
If a Stadium is in play, this attack does 30 more damage.
Attack 2: [1FF] ...
Card Number: 111/196
Rarity: Rare
Card Type: Fighting
HP: 140
Stage: Basic
Attack 1: [1] Power Stone
Attach up to 2 Fighting Energy cards from your hand to your Pokémon in any way you l...
Card Number: 101/195
Rarity: Uncommon
Card Type: Fighting
HP: 130
Stage: Basic
Attack 1: [F] Rock Throw (20)
Attack 2: [2F] Mystery Press (60+)
If you have no Supporter cards in your ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.