Card Number: 161/203
Rarity: Uncommon
Card Type: Stadium
Card Text: Once during each player's turn, that player may search their deck for a Basic Lightning Pokemon or Basic Dragon Pokemon a...
Card Number: 176/236
Rarity: Holo Rare
Card Type: Colorless
HP: 150
Stage: Stage 2
Card Text: Ability — Arf Arf Bark
When you play this Pokémon from your hand to evolve 1 of your Pokémo...
Card Number: 172/197
Rarity: Uncommon
Card Type: Colorless
HP: 160
Stage: Stage 2
Attack 1: [1] Chop Chop Panic (50x)
This attack does 50 damage for each [C] in your opponent’s Active P...
Card Number: 076/086
Rarity: Uncommon
Card Type: Colorless
HP: 160
Stage: Stage 2
Attack 1: [2] Odor Sleuth Flip 3 coins. Put a number of cards up to the number of heads from your disca...
Card Number: 135/203
Rarity: Rare
Card Type: Colorless
HP: 160
Stage: Stage 2
Card Text: Ability — Intimidating Fang
As long as this Pokemon is in the Active Spot, your opponent's Activ...
Card Number: 128/132
Rarity: Uncommon
Card Type: Trainer - Item
Card Text: Devolve 1 of your evolved Psychic Pokmon by putting any number of Evolution cards on it into your hand. (That Pokm...
Card Number: 171/189
Rarity: Uncommon
Card Type: Tool
Card Text: Attach a Pokémon Tool to 1 of your Pokémon that doesn't already have a Pokémon Tool attached.
If the Pokémon this card is at...
Card Number: 181/236
Rarity: Common
Card Type: Colorless
HP: 80
Stage: Basic
Attack 1: [2] Continuous Tumble (10+)
Flip a coin until you get tails. This attack does 30 more damage for e...
Card Number: 052/064
Rarity: Common
Card Type: Colorless
HP: 80
Stage: Basic
Attack 1: [C] Take Down (30) This Pokemon also does 10 damage to itself.
Weakness: Fx2
Retreat Cost: 2
Card Number: 149/192
Rarity: Common
Card Type: Colorless
HP: 80
Stage: Basic
Attack 1: [1] Tackle (10)
Attack 2: [3] Jump On (40+)
Flip a coin. If heads, this attack does 40 more dama...
Card Number: 035/086
Rarity: Uncommon
Card Type: Lightning
HP: 110
Stage: Basic
Attack 1: [1] Mud Bolt (20+) If this Pokémon has any Fighting Energy attached, this attack does 20 more d...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.