Card Number: 072/086
Rarity: Common
Card Type: Colorless
HP: 80
Stage: Stage 1
Attack 1: [C] Fly (40) Flip a coin. If tails, this attack does nothing. If heads, during your opponent's n...
Card Number: 79/108
Rarity: Uncommon
Card Type: Colorless
HP: 80
Stage: Stage 1
Attack 1: [2] Fly (40)
Flip a coin. If tails, this attack does nothing. If heads, prevent all effects of ...
Card Number: 083/086
Rarity: Uncommon
Card Type: Trainer - Item
Card Text: You must play 2 Transformation Tome cards at once. (This effect works one time for 2 cards.)Choose a Basic Pokémon...
Card Number: 040/072
Rarity: Common
Card Type: Fighting
HP: 60
Stage: Basic
Attack 1: [F] Land's Pulse (10+)
If a Stadium is in play, this attack does 10 more damage.
Weakness: Gx2
...
Card Number: 107/236
Rarity: Common
Card Type: Fighting
HP: 50
Stage: Basic
Attack 1: [1] Nest Building
Search your deck for a Stadium card, reveal it, and put it into your hand. Then, ...
Card Number: 108/236
Rarity: Common
Card Type: Fighting
HP: 60
Stage: Basic
Attack 1: [1F] Dig (30)
Flip a coin. If heads, prevent all effects of attacks, including damage, done to this...
Card Number: 104/191
Rarity: Common
Card Type: Fighting
HP: 60
Stage: Basic
Attack 1: [C] Call for Family Search your deck for up to 2 Basic Pokemon and put them onto your Bench. Then, ...
Card Number: 165/203
Rarity: Uncommon
Card Type: Special Energy
Card Text: As long as this card is attached to a Pokemon, it provides Colorless Energy.
If you took this card as a face-down ...
Card Number: 131/131
Rarity: ACE SPEC Rare
Card Type: Trainer - Item
Card Text: Search your deck for up to 5 Pokemon Tool cards, reveal them, and put them into your hand. Then, shuffle your...
Card Number: 215/189
Rarity: Secret Rare
Card Type: Item
Card Text: Look at the top card of your deck. You may put it into your hand. If not, discard it and draw a card.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.